He really wants to push for ”infinite worlds” to explore where you can ”travel anywhere” you like. Another focus is ”more biome diversity” in Terraria 2.
“I’m super excited about starting Terraria 2,” Spinks told RPS. “It’s a ways out, but it’s gonna have a lot in common with the original. It’s gonna be quite different as well. I really want to expand on the whole Terraria universe.”
”There’s a lot of stuff I’m locked into with Terraria. The way loot works, the way character progression works. In Terraria 2, I really want to have infinite worlds so you’re not just stuck to one world. You can travel anywhere. I want more biome diversity in that, too.” He’s compiling quite the changelog for the sequel.
However things are perhaps not quite settled yet for the original Terraria…
“I’d say this is probably gonna be the last seven-month update,” he joked. “But there’s a lot of stuff that I didn’t have the time to put into this one. For instance, there’s no final endgame boss. So I plan on, within the next month or two, finishing the endgame progression. I also have some ideas for a Halloween update I’d like to do too.”
”I think people will get a kick out of that. So there might be a few more updates, maybe three or four months out.”
“It’s a tricky question, though. When do you stop working on one game and start working on something new? I honestly have no idea. Right now, I’m having a lot of fun with it. Everyone on my team is really enjoying working on Terraria 1. But I have looked into maybe hiring another small team to continue updates while I move onto Terraria 2.”
It took Spinks just four months to produce Terraria, and he’d quite like to repeat a similar experience when it comes to budgeting. ”… I think I only paid, like, not very much – and that was just for the sound,” he admitted.
“So I’d like to be able to do something similar with Terraria 2. My personal preference is that I never be in a position where I need to get money to fund my projects.” Terraria has sold over 3 million copies - it hit PC October 1st.