We have to try and figure out what caused all colour (literally) and life to be drained from the colony, and why some mysterious lady in red is helping us from afar.
It will be available next week through Steam Early Access on the 14th priced at $15. Blackpowder felt the Pilgrim colonies were ripe for an "atmospheric and eerie game."
“The social situation of that time was really interesting,” creative lead Craig Hubbard told . “I don’t know if you’ve read about what it was like to be in the Pilgrim colonies, like if you broke the law, but they’d like… pile stones on you until you died. It was just brutal and horrific and that’s great subject matter for an atmospheric and eerie game.”
The Blackpowder studio includes six key figures from the F.E.A.R. and No One Lives Forever franchises. Betrayer is played out in black-and-white with a vibrant red used to highlight interesting objects and enemies.
They didn't start without colour but tried it out. "When we turned it off and when we went back to color, we missed the tension. We missed being in that world,” says Larry Paolicelli, CEO and UI designer. “We’d do playtesting, and we’d show people both, and they liked the black and white better, because of that tension, because of that sense of mystery.”
Visit the officialfor more on Betrayer, which is out August 14th.
Betrayer announced as first-person action in colonial 17th century Virginia
05 August 2013 | By Simon Priest