According to Newell, “We’re working with partners trying to nail down how fast we can make it. We’ll be giving out some prototypes to customers to gauge their reactions, I guess, in the next three to four months. There are noise issues and heat issues and being able to (deal with) that while still offering a powerful enough gaming experience is the challenge in building it.”
Newell has even brought up a peripheral that Nintendo has twice tried (and failed) to get the public to embrace: a biometric sensor.
“If you think of a game like Left For Dead – which was trying to put you into a sort of horror movie – if you don’t change the experience of what the player is actually feeling then it stops being a horror game,” he stated, “So you need to actually be able to directly measure how aroused the player is – what their heart rate is, things like that – in order to offer them a new experience each time they play.”