They want Hellraid to feel like it was "made by guys in their '30s," touching on those simpler Quake and Hexen days. We choose between four classes and take on hordes of foes.
Techland apply the lessons learnt from swarming us with undead in Dead Island to Hellraid, and plan on open-ended maps as opposed to a big single open world.
The different classes - Warrior, Mage, Paladin and Rogue - have abilities that aid their party members such as a Mage's shield. They have a number of magical abilities such as wielding elements and teleporting. Hellraid also scales back from Dead Island's RPG system with XP unlocking branches on each characters skill tree.
"We want you to feel that the game is made by guys in their '30s," Marcin Kruczkiewicz said. "You can't forget about the past. As young enthusiasts we enjoyed the first Quake, second Hexen or Diablo, and all that remains in us somewhere."
Presently, Hellraid has no publisher. The Polish studio is using their Chrome Engine 5 tech to build the game, which they feel is more than adequate to give the competition a run for their money.
"This is a tool that can easily compete with other solutions on the market," said producer Kruczkiewicz. "You can do literally everything: levels, enemies, save points, objects, music and weather. We used the same engine for Dead Island, so basically it's a fully functional tool and it works well."
Dead Island has given Techland enough capital to finance Hellraid themselves. "We're financing the entire production ourselves, so we don't need any external funds and a publisher," said marketing director Pawel Kopinski. "On the other hand, at some stage we'll be talking with publishers, distributors, and we'll see who will propose a partnership that won't impact Hellraid in a negative way. We just have an idea that we want to sell with no external interference."
Hellraid is being developed for Xbox 360, PS3 and PC and they hope it will launch in 2013.