The studio "always hope" there'll be more in the future for Saints Row, which made a name for itself by going sillier and far more over-the-top than Rockstar's GTA series. Now it needs a reality check?
In Saints Row IV 'super powers' are introduced, although at least explainable given the situation the Saints find themselves, but Volition know it's reached a conclusion.
"I remember telling people: "I don't know how we're going to top this. We've got a mission on Mars, we've got a heli-carrier, we've got zombies. Where do we go from here?" design director Scott Phillips about Saints Row: The Third.
"But everybody took a vacation, we came back, started fresh, and very quickly we came up with: "Well we've got to have... let's do superpowers. It's something we've always been talking about. Wouldn't it be great to run as fast as a car, or jump over a building, or be able to pick up somebody with your mind and throw them across the city.""
"Things started snowballing from there," he continued.
"You know fighting aliens came out of that because we needed an enemy that properly fights you, and then being the President felt like the next logical step from being a celebrity. So it all sort of came together. We definitely have a mentality of like: "Alright, we did that last time. We've got to that, plus one. We've got to do better than that this time."
Saints Row IV has the Saints dumped into a virtual reality world as a way for the alien invaders to keep us Earthlings under control. In typical Saints style things soon get even crazier than that.
"We're definitely considering Saints Row IV sort of the end of that saga of this character and the Saints as they are," added Phillips. "So if there's any more future Saints Rows - which you know we always hope there will be, we hope there's fans for future games like that - they will probably continue in a different direction."
Saints Row IV releases on Xbox 360, PS3 and PC August 20th in the US, 23rd in EU.
Volition: Saints Row IV an end to the Saints "as they are"
08 July 2013 | By Simon Priest