In truth turn-based only bested real-time by a single percentile; 48 to 47. The team calculated that nearly 20% of backers voted, double their expectations. End Turn.
The studio say the result is "essentially a draw," with turn-based at 7,267 votes and real-time with pause at 7,052. There were 782 claiming indifference.
"As we explained in Update 24, we were leaning toward turn-based combat because we believe it’s better suited for the kind of tactical complexity we're looking for through our Crisis system. We believe it’s a stronger fit for bringing narrative elements, including dialogue with NPCs, into hand-crafted combat situations," inXile.
"We have decided to go with turn-based combat. Ultimately, there are no losers here. This is all part of the process of making an RPG we are all passionate about and we think you’ll like Torment’s combat even if you voted for RTwP."
"While we have not been looking forward to disappointing half of our backers, we were happy to find that many of the reasons people gave for disliking TB and preferring RTwP can be addressed through the details of our combat system and encounter design."
found 65% in favour of turn-based, and 30% for a real-time system when it comes to combat.
Torment: Tides of Numenera secured success on Kickstarter back in April 2013 with over $4.1 million.
Torment: Tides of Numenera to adopt turn-based combat system
09 December 2013 | By Simon Priest