"main DNA" in the latest Thief, the development team also "toned down all" things gothic for the infamous scoundrel, so as to "bring in more" of the modern console audience.
They wanted his costume and suit to reflect the more action-based lifestyle he now leads. Game director Nicolas Cantin helped design Ubisoft's Altair in Assassin's Creed; a similar approach was taken.
"We wanted to keep the main DNA of who Garrett was; we didn't want to change that much because it was working already," Cantin told .
However they "wanted to bring in more of the modern audience of the console market." That meant that Garrett needed to lose his gothic poster boy image. His appearance would also have to suit its more action-orientated approach in the new Thief. Eidos Montreal "toned down all the things that felt gothic, like black nails and things like that."
The new Thief is essentially a reboot for the series which has been absent a long time. Square Enix is likely hoping it will manage to capture that same reception that Deus Ex: Human Revolution had.
"Fans remember the original games very fondly and we want to preserve that essence which we have excellent experience of doing at Eidos Montreal, whilst also introducing Thief to a brand new, next-generation, audience," Eidos Montreal general manager Stephane D'Astous said, during Thief's announcement.
Thief releases on PC, PS4 and other next-gen consoles in 2014.
Eidos Montreal "toned down all the things that felt gothic" with Thief's Garrett
14 March 2013 | By Simon Priest