Physics and player choice are big focuses for the project. Ascension is asking for $30k and so far has just over $17k from almost 900 backers. Hopefully this demo will help.
"It doesn't represent the final game but it shows the direction we're aiming for," said the developer. We shouldn't be too surprised by any bugs we come across.
How do you describe the game? "Cornerstone is an open world action adventure, with an emphasis on exploration and combat mixed with physics and player choice. A game inspired by The Legend of Zelda games and Dark souls."
"The world is structured similar to Wind-Waker with a series of islands connected within vast ocean, almost every areas is accessible from the start. The main method of transportation between islands will be by Ship (and don't worry, there will be fast travel)." We play as the young Tyrim who goes in search of his missing father.
"We’re aiming for an art style that invokes a sense of wonder but at the same time has the ability to charm your socks off. Stylized geometry with simple textures but with realistic rendering, and of course inspired by Viking culture."
The pre-Alpha demo for Cornerstone: The Song of Tyrim is. Check out the .
Cornerstone: The Song of Tyrim pre-Alpha demo, 11 days more on Kickstarter
15 October 2013 | By Simon Priest