The small team has been on vacation to recharge after the Kickstarter, but now they're back ready for the 'not exactly sexiest part' of getting on with the game; pre-production.
Right now the small pre-production crew are busy with "project scoping, staffing charts, and shuffling desks around." Brad Muir (:D) will be discussing the project today.
Muir, the project lead for Massive Chalice, recently gave a lengthy pre-production design chat that covered topics like emergent gameplay, permadeath, bloodline relics, houses/keeps and children, battles, gender equality and family names, skills and classes and much more. It's a lengthy video but well worth the watch.
Check out thefor more and Double Fine's for the Teamstream.