Tilting the head let you shift the view around the cockpit of the ship, although currently their pilots are without bodies. Crosshairs are also disabled until calibrated in 3D.
Right now the HUD reticules don't feel right as they should be projected outside the cockpit, explained David Braben towhen they visited the studio.
"They were disabled as they didn’t have a position on 3D. We’re experimenting with them at different 3D distances in the world – it feels wrong to have the gun-sight feel like it is inside the cockpit but should be further out into the world – a bit like they do with HUDs in real planes or even in some recent cars like BMWs," said Braben.
"We will tune it until it feels ‘right’ but this is the beauty of an Alpha – we can adjust it over time.”
Check outof Elite: Dangerous for more, or just get yourself the alpha and an Oculus Rift.
Elite: Dangerous alpha now supporting Oculus Rift, Track IR and 3D TVs
20 December 2013 | By Simon Priest