Creative Assembly has brought the barbarians of Patch 7 to our civilised PC gates as Total War: Rome II gets more optimisations, with the oppressive shackles of limited graphics options broken.
No longer will Rome II dictate what you can and can’t have toggled based on its evaluation of your system. Patch 7 has a healthy list of changes and balance tweaks.
There’s still the tiny problem of rather suicidal dog handlers who charge the same targets as their four-legged compatriots, ”often being killed.” Someone forget to teach them ‘stay’.
”Among other AI improvements, players will now find the attacking siege AI more active, more likely to employ battering rams against gates, and more conservative in how it commits its generals in gate and wall assaults. It will also use a wider range of units when attempting to burn down gates,” said Creative Assembly.
”This patch also brings the first in a series of targeted unit rebalances. Among other units, infantry small-arms ranged units and the barbarian Naked Warrior unit have been readdressed. Disciplined units (such as Legionaries and Hoplites) now have a Formed Attack ability, which keeps them ordered in melee, and all units now hold formation much better.”
Global:
• Performance – Unit rendering performance on high spec gpu’s has been optimised, resulting in higher frame rates on EXTREME settings in most scenarios.
• Extensive Frontend-UI tweaks and optimisations.
• Fixed a crash in the terrain system which occurred on crossfire machines.
• Players are no longer restricted from selecting graphics options, based on the games evaluation of their system. This means that players can now set any graphics options they want.
The full Patch 7 changelog is available on the official Total War Wiki.