The video shows a small scale skirmish with two ships weaving in and out of asteroids, with all footage produced "100 per cent in-engine" in eye-defying 4K resolution. No baked textures.
What really sets Star Citizen apart is their very high polygon count as opposed to 'baking' all the detail into textures, which is what most do to keep CPU and GPUs from melting.
"We're pushing the limits with Star Citizen, and this commercial is our best example yet," declared Chris Roberts.
"It's rendered 100 per cent in-engine in real-time at 4K resolution. We scale everything for the super high resolutions that will be the basis of tomorrow's gaming experience; our assets are designed with high polycounts instead of having details baked into their textures. That's a big part of why Nvidia and AMD have been demoing Star Citizen at 4K!"
"The next generation of CPUs and GPUs will make this kind of experience possible in gameplay, and we are building Star Citizen to be ready. With the Hornet commercial, we wanted to give our backers an early look."
Star Citizen has also just reached the $24 million mark in funding from backers, which has unlocked the 'Public Transportation System' stretch goal, shuttling citizens across the verse. This also means they unveil theirof 'Enhanced Capital Ship Systems' which would expand ship functions, including running around putting out fires during battle, controlling bulkheads to slow down boarders and tinker in engineering.
Check out the Anvil Aerospace Hornet Commercial for Star Citizen below - it's nothing short of amazing.
Cloud Impreium releases "best example yet" of hardware push for Star Citizen
23 October 2013 | By Simon Priest