All versions come with 'AllDrive' which acts to seamlessly adapt players into crossing paths in Rivals' open world, but other feature-sets are next-gen only - so what about PC?
The developer Ghost Games isn't saying for now. There are also exclusive ways for players to interact on Xbox One and PS4 with other devices yet to be detailed.
So it remains unclear if the PC will follow the current or next-gen feature-set, but at least visually the game should be able to push our PC rigs with a sporting array of graphics options. Marcus Nilsson did elaborate a little more on how AllDrive works in-game using a car chase scenario for his example.
If two players were in chases then the system would judge if each player's world could 'blend' objectives and scoring, turning the scenario into something more of a co-op encounter providing they're within close enough proximity. Players will be able to enter and exit each other's worlds in Rivals "on-the-fly", and the system's core features are on all platforms.
"AllDrive will feature on current-gen and next-gen but there will be differences," Nilsson added, noting that Xbox One and PS4 will have higher player counts and "some ways of interacting with that game from different devices." How does the PC fit into this two tier level of feature-sets? Hopefully E3 next month will clear up some of the confusion.
Need for Speed: Rivals releases on Xbox 360, PS3 and PC November 19th, and on Xbox One and PS4 in Q4.
PC Need for Speed: Rivals "will look easily as good" as next-gen, unclear on features
24 May 2013 | By Simon Priest