Producer Cameron Lee attending PAX Australia has confirmed that Dragon Age: Origins and DA2 saves "absolutely come across" and that decisions will matter, but it won't be "reliant" on them.
The studio has their plans mapped out for including special tie-in treats for those who've been slaying hordes of Darkspawn, dragons and messing around with politics.
"We know what we want to do," declared Cameron Lee. "It will absolutely come across - your decisions carry", he said, referring to player saves. BioWare's Mass Effect series has been built off the idea that the entire trilogy is one long personalised campaign, whereas Dragon Age has a more fractured overarching narrative.
"The goal," chipped in writer Patrick Weekes, "is that you can have an equally rich experience no matter which platform you're playing on." It will be interesting to learn how BioWare intends to carry these past playthroughs over. It's possible they might develop an elaborate interactive prologue sequence.
"There will absolutely be some ties to some of the previous games, maybe some of the books or that sort of thing that you'll recognise if you've played the previous games, but they're not going to be reliant on the previous games," said community manager Chris Priestly. The BioWare devs teased it was a 'good question' to ask if the Grey Wardens return.
Will Dragon Age: Inquisition support modding on PC?
"We've talked about it," Cameron Lee said, "we've looked into it, but I mean the Frostbite engine: it's very hard to do that stuff. Maybe we'll do something on that, I don't know, but it's a lot of effort to put something like that together in a way that all fans can use it, not just your hardcore game students or game developers."
Dragon Age: Inquisition releases on PC, Xbox One and PS4 in late 2014.