free-to-play Command & Conquer. Groans, sighs and bloodcurdling shrieks aside - it's actually 'a good thing', says Victory.
Quality is compromised when you "have to hit a date," says Tim Morten, whereas F2P lets them keep working at it making it "better and better over the years." The new C&C is powered by Frostbite 2.
Basically the team is less rushed to get everything in for launch, which helps them focus on fun and "satisfying gameplay." It will be set in the Generals universe.
"Being able to focus on quality over a specific time frame,” explains senior development director Tim Morten. “Compromises get made when you have to hit a date. We’re going to keep making this better and better over the years.”
“I think that free-to-play impact has been surprisingly liberating. We traditionally have to race to get all the features done, to but it on a disc and in a box, but now we’re less concerned about having everything on day-one than how successful it is in terms of fun satisfying gameplay.” Originally billed as Command & Conquer: Generals 2, Victory has transformed it into a free-to-play platform for the veteran PC strategy franchise, still to be powered by DICE's Frostbite 2 engine.
Already there are plans afoot to eventually include the Tiberian and Red Alert universes.
"So, we like to say that 2013 is…the beginning of the next 10 years of Command & Conquer games, and we’ve been building this platform and this first game to start that process,” general manager Jon Van Caneghem told .
"As we mentioned, our first outing is going to be in the Generals universe…but over time, we want to add the Tiberium universe and the Red Alert universe, even a new fiction we’ve been working on.”
“This really becomes a service that just goes, and goes, and goes,” he added. “We’ll be adding content weekly, monthly, constantly going forward: new universes, campaigns, single-player, more game modes.”
Command & Conquer releases on PC in 2013. Check out theand register for the beta.
Victory: Command & Conquer going free-to-play "surprisingly liberating"
26 February 2013 | By Simon Priest