Wii U is expected to follow, while PS3 enjoys just a single Blu-ray. Xbox One and PS4 copies are capped at 30FPS for ”steadiness” with Morin unsure if its 720p or 1080p.
”Right now the frame rate we’re focussing on a steady 30,” he told VideoGamer.com. ”There’s always a balance, especially for open world, between the simulation and the rest.”
”I think for where we are, the most important thing is the steadiness and that it’s always capped the same so when you play it feels right.” The actual resolution of the game the creative director is unsure of, as he doesn’t know if its 720p or 1080p which can make quite the difference depending on the size of the screen.
Morin also affirmed there’s been ”no scale down in quality,” after criticisms from the community flooded in following a spoof trailer for Watch Dogs which featured some rather plain in-game footage. ”It’s pretty much the opposite. What we showed at E3 2012 in a lot of respects was less good. I think it’s in the details. So no, there’s no scale down.”
Grand Theft Auto V’s technical prowess isn’t worrying him and his team.
”I don’t build games with that in mind,” he said. ”To me, I make a game. I don’t make a technical… I think that the level of fidelity that the city has in Watch Dogs is pretty much unprecedented.”
”I think Rockstar did an amazing job with GTA 5, so to me, they are two great games and they have two different things. It’s probably a bit unfair to compare a next-gen game to a current-gen game anyway, so in their respect from a current-gen standpoint they did something amazing.”
Watch Dogs releases on PC, Xbox 360, PS3 and Wii U November 19th in the US, 22nd in EU. Xbox One and PS4 at launch. Jonathan Morin already acknowledges the PC version will be the best available.