"fastest selling MMO in history" with over 3.5 million games sold. Over 460k users online concurrently.
The Warrior eked ahead of other professions at 16%, and it would take 31 years to process the communities' 1 billion+ trading post transactions. Over 45 petabytes of data transferred.
There's been over 1.3 billion events triggered, which is enough for 'one per Chinese citizen'. Over 8.6 million votes were registered in the Cutthroat Politics election.
"Those first few months were a time we’ll never forget. The game sold so far beyond our expectations that we decided to stop selling it for a while to avoid overwhelming the servers. Even then, some aspects of the game were bursting at the seams, and we worked around the clock to address everything," the studio.
"But those first few months were only the start of the adventure. The real challenge is in evolving the world over time. And I think the real mark of a success of an online world is how that world grows and evolves, and the extent to which players can take the world and make it their own." Once bought, Guild Wars 2 is free-to-play.
"So in this first year we’ve ramped up to make Guild Wars 2 the best-supported, most-updated online world in the industry. And if you ask me what stands out most about our first year, I’ll tell you, I think the number one thing we accomplished was reorienting our company to be able to update the game so much," they continued.
"In the first eight months after launch we shipped eight major releases, and then in the subsequent four months we shipped eight more major releases. We’re releasing new content every two weeks. Think about the power of that. We’re now updating Guild Wars 2 about five times as often as the typical MMO."
Below is the officialinfographic for Guild Wars 2.
First Year of Guild Wars 2 infographic reveals over 471.5 million player revives
28 August 2013 | By Simon Priest