Firaxis lead designer Jake Solomon has described a prototype XCOM remake that was in the works a decade ago. It appears the studio made a brilliant decision to not go ahead with the design."It was awful. It’s a good thing it never went ahead, because I was way too young, I had very little experience, and I just wasn’t in the right place to make that game. It really took a long time until it made sense for the team and for the company."
By 2008, Solomon felt he was ready to tackle an original addition to the XCOM world.
"We were going to remake the original game, with the original game mechanics, and we were going to add a couple of things to it," Solomon.
"We had to identify those things that make a game XCOM, and it’s very hard to do with a game that’s so big and emergent, and has all these complex systems in it."
The end result wasn't bad, either...
Firaxis glad it didn't go ahead with "awful" 2003 XCOM reboot
| 0 comments | By Nick Akerman