Overlord developer Triumph Studios has announced some details concerning Age of Wonders III and talked up the future lands we’ll be conquering in our fantasy empires, from brigand camps to sunken cities.
Each of the conquerable sites is brought to life with the 3D battle engine using a combination of ”hand crafted and procedurally generated” elements; many treasures await.
Some units, spells or buffs can’t be accessed through research alone but require one of these sites to be held by our empire. Others trickle constant resources to us.
▪ Explore the world map and discover over 60 legendary sites, ranging from monuments and ancient civilizations to dangerous brigand camps and sunken cities.
▪ Each site is visualized in detail using the 3D battle engine, using a combination of hand crafted and procedurally generated elements, such as terrain features and the climate of the site. Combinations of defending monsters and arcane hazards provide an enormous variety of tactical challenges.
▪ Rewards for conquering sites include resources, spells, buffs, rare units and unique hero items. Many of these cannot be acquired by regular in-game research, encouraging the player to explore the world and hunt for unique treasure.
▪ Once conquered and part of your domain, most sites keep on giving, generating a steady stream of income or bonuses for your cities and empire. Players must defend these sites to protect them from raiding enemies.
Age of Wonders III releases on PC in Q1 2014. Visit the official Age of Wonders III website for more.