Platform comparisons are inevitable and now Xbox One and PS4 are set to square off and already there’s trouble as Call of Duty: Ghosts on Xbox One can’t match PS4’s 1080p.
PC gamers of course are immune to such nonsense as 720p, although not always. Infinity Ward has confirmed the PS4 version of Ghosts will run at 1080p (1920 x 1080).
Xbox One is left with 720p (1280 x 720) at the rendering level, but is upscaled (cheating software!) to 1080p. ”For Xbox One we’re 1080p upscaled from 720p,” said studio boss Mark Rubin. ”We’re native 1080p on PS4,” he continued. ”We optimized each console to hit 60 FPS and the game looks great on both.”
Call of Duty has always aimed for 60 frames per second and that’s the reason behind this. A similar situation has arisen for Battlefield 4 with PlayStation 4 using a superior native resolution than Xbox One.
Obviously the thing to take from this… Infinity Ward and DICE are total PlayStation fanboys who actively seek to destroy the happiness and wellbeing of Xbox gamers by hitting them where it hurts: rendering resolution. Case closed.
Meanwhile, not to rub salt in wounds or anything, but PC gets hardware-accelerated NVIDIA PhysX and TXAA.
Call of Duty: Ghosts releases on PC, Xbox 360 and PS3 November 5th.