Developer Techland has released a new video explaining how its parkour-style ‘Natural Movement’ system will work in city-crossing zombie game Dying Light.
The idea is to capture that fast-flowing Mirror’s Edge feel, with the added appeal of zipping past awkward, lumbering zombies before they can react. Undead idiots.
Judging from the trailer Dying Light’s acrobatics seem far less linear than those in EA’s game; the city looks more open and the best routes less obviously signposted.There’s a pleasing physicality to motion and movement; at one point our hero vaults over a bench and his trailing leg boots a zombie straight in the chest, knocking him over.
You can never really get a feel for these systems without a decent hands-on session, but Techland and publisher Warner Bros. decision to delay Dying Light into 2015 should give the team the time they need to whip it into shape.
Dying Light is loosely scheduled for release in February 2015 on PC and consoles.