This Wednesday will see the 'stable release' of v0.37 for the DayZ Alpha, as the team has been "focusing on key bugs," as well as starting a new feature. It's a good job they've 'doubled' the dev team.
Work has begun on the cooking system in the game, of which they've been "heavily inspired" by Project Zomboid. This is part of a "wider push in March" to focus on survival gameplay.
The cooking system uses heat meaning food stuffs must be cooked properly and will eventually become cold. The team is "excited by the possibilities" of this approach.
"We are inducting a large number of new people to the team, effectively doubling the whole project," the DayZ team. "0.37 will be deployed to Stable during scheduled maintenance on Wednesday, 5 March 2014 GMT. Changelog will be distributed at that time."
"This week we started on a cooking system. Heavily inspired by the outstanding cooking system in Project Zomboid, this will be part of a wider push in March to focus on Survival aspects of the game in general. You will turn your cooking device on (fireplace/stove) and then place the items in it."
"The items will slowly heat up, and when at the required heat for the required period of time, they will become “cooked” and/or turn into something else (such as soup). Items can become overcooked, and items can also become cold via some process (this will be looked at later)."
There has also been work on new animations especially for all two handed melee weapon use, as well as other missing gestures. "At the same time we have created new reloads for Ruger MKII, added stab attack with hay fork and worked a bit on new zombie animations which we would like to introduce somewhere in march. There was couple of bugs fixed, some glitches and animation graph improvements," they continued.
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Bohemia "effectively doubling" DayZ team, focusing on survival aspects in March
03 March 2014 | By Simon Priest