It simulates the strands of hair on a character's head to create the illusion of stylish doos at the mercy of wind and rain. Now animals and lawns will feel nature's wrath.
TressFX 2.0 is also said to offer better performance and an easier integration into games, and when fully taken advantage of can offer twice the power with better LOD.
"TressFX is AMD’s realistic hair rendering technology which renders and simulates the physics of thousands of individual strands of hair. It was first used in Crystal Dynamic’s Tomb Raider, released earlier this year. Now AMD is introducing TressFX 2.0, a newer version of TressFX with better performance and easier integration into games. Additionally research is now being done to use TressFX for other things besides hair, like grass and fur," stated AMD.
Unlike Nvidia's GeForce exclusive PhysX technology, TressFX is open to working on any hardware.
has released a video analysis of the new TressFX 2.0 from AMD.
AMD's TressFX 2.0 expands beyond hair, includes fur and grass
06 January 2014 | By Simon Priest