Horror games try to instil fear and anxiety in us, but what if that was actually harnessed as a weapon against us? Nevermind does just that by using biofeedback, a concept they've proven already.
Essentially the game gets harder the more anxious we become, and so we must battle our own feelings of dread. Simple right? Well, we do have people's disturbed minds to fix.
We take the role of a Neuroprober, and it’s their job to as specialised physicians to use cutting-edge tech to venture into victims minds to heal their psychological trauma.
The biofeedback measures heart rate and so the more panicked or anxious you become the more dangerous our game environment gets. The concept behind Nevermind actually began as a "Master’s degree thesis by industry veteran Erin Reynolds, who created an innovative prototype that haunted her nights as unfinished business."
"I couldn’t just let Nevermind disappear into the subconscious of gamers,” said Reynolds, creative director, project lead, artist and designer for Nevermind. “We want gamers to confront their fears in the dark and twisted world of Nevermind, knowing that only they can save themselves. We know with the support of new and existing fans for our Kickstarter, we’ll create a truly twisted yet meaningful game.”
And so Nevermind takes to Kickstarter for the funds necessary to scare the daylights out of us, and then measure how many said daylights are being scared, and then make things even worse. Erin Reynolds is asking for $250,000 from backers to see Nevermind be completed as a game.
It's a horror adventure with puzzles to solve, providing you don't panic. Don't panic!
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Nevermind horror adventure begins Kickstarter, uses biofeedback for anxiety
06 February 2014 | By Simon Priest