With just one week left, StarCrawlers is almost $10k beyond its Kickstarter goal of $65k. The indie team has posted a new update digging more into their sci-fi dungeon crawlers' story, lore and narrative AI.
They explain what the first few missions are about and why, but then they move onto the level sculpting narrative AI system, and how it's tied in to your reputation with factions.
If you please or anger a certain faction then difficulty of levels will alter depending on their view of you, explain Juggernaut. The narrative AI caters missions to your galactic standing.
They use a factory owned by AgriGen Foods as an example, where being considered reliable by the corporation means they trust you to take care of some rather sensitive files for them. However if you visit that same factory on a mission for a workers guild then you'll be going there to expose that data. Setting and goals are then altered accordingly.
"The setting and goals will change, the underlying facts of the story will stay the same, but how your crew is involved will change significantly based on the particulars of your mission," explained the studio.
"The main plot points of the story will be crafted, but your crew’s perspective will change based on your reputation and threat with the organizations involved. When designing a mission, the Narrative AI will consider your rating with various corporations and use that information to build a story to fit your crew and the decisions you’ve made on past runs."
Several of our early missions will be taking place on a Starliner class colony ship, the Stella Marin, which drifted into a nearby sector of space to our location. Interested parties want to know what happened with the vessel, and it’s our first mystery to solve. The Stella Martin is an "enormous floating residence and factory".
Check out thefor more on StarCrawlers' universe.
Juggernaut Games explain StarCrawlers' narrative AI, story and reputation
06 March 2014 | By Simon Priest