"couldn’t hold off any longer" and hit delete on the undead, which weren't a real enemy anyway.
Their inclusion was "just plugging a gap" but they realised the longer they stayed, the bigger the complaints later. Instead, "red bears and wolves" will plague us.
These, again, are temporary stand-ins for the eventual unveiling of our long-term foe. This latest Rust update also tweaked wildlife, resources and more.
"Yep. We did it," began Facepunch's latest update. "We decided we couldn’t hold off any longer. The longer we keep zombies in – the more complaints we’d get about removing them. We are forcing ourselves to deal with it. We are no longer a zombie survival game! They’ve been replaced with red bears and wolves."
"You hate them. We know. They’re just plugging a gap for now. All will be revvvealed."
Elsewhere in the update, wildlife now react to gunshots and fears other hostile critters. Resources have been given a visual touch up with another stone resource added. There are new player animations, faster crafting when next to work benches, footsteps audio better implemented and better grass.
Check out the latest Rustfor more on the changes.
Facepunch "couldn't hold off any longer" as Rust update removes zombies
07 February 2014 | By Simon Priest
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