Micro-transactions are present as real world money can buy you progression. Everything "has got this dual currency approach," said creative director Julian Gerighty.
It's a similar model used in free-to-play titles, where real currency can shortcut you through having to earn in-game currency instead. We'll spend $ or Crew Credits.
"We can confirm that performance parts can be unlocked through progression as well as microtransactions," a Ubisoft rep told . "All content can be unlocked through progression, but for busy gamers who want to save some time, they will have the opportunity to buy some items in-game."
"Everything in the game has got this dual currency approach," said creative director Julian Gerighty during a press tour.
The Crew is an MMO-style racer but comes with no subscription. It releases on PC, Xbox One and PS4 this autumn.