Lifeline, the upcoming expansion for Undead Labs' popular zombie survival game State of Decay, is focusing on the military response to a zombie outbreak. As such you can expect lots of new hardware, including a truckload of new guns and even drone strikes.
In aon the Undead Labs forum the developers also revealed a few other new tidbits about the DLC.
For starters, unlike the core game, there's only one base available in Lifeline. “With the way we wanted to set up these large-scale defensive battles against the zombie horde, we really needed to focus on a single, specific base layout, rather than creating several different bases, each adding its own new layer of variables and complexity. The map is very focused on supporting Black Friday as the center of your operations, and on making the zombie invasions as fun and interesting as possible from that position.”
One thing you can expect, however, is guns. Lots of guns. And drone strikes. "The new outposts have a military theme, and by establishing them, you unlock strategic options such as “sniper cover” and “drone strikes.” We’ll get a specific list out there shortly after launch." The team also promise new weapons of various types, including shotguns, assault rifles, revolvers and sniper rifles.
Although you'll have control of the way you set up the base's defensive structures and facilities, defending your position won't be done by placing troops manually. “You don't assign people manually to them. Instead, those positions are filled automatically by the AI, in priority order. Once the gates are covered, remaining soldiers 'float' between them, focusing their attention where the need is greatest. When both gates are breached, all soldiers fall back to the center, so they can watch each other's backs. Players can repair the gates to return to normal.”
Undead Labs are still unsure of an exact release date for Lifeline, but say they are "still on track for early June."
State of Decay: Lifeline expansion brings drone strikes, zombie hordes and lots of weapons
08 May 2014 | By Nick Horth
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