It’s a first-person game that ”challenges players to rebuild society” decades after the world fell to the zombie hordes. The world is said to ‘evolve’ based on player actions.
Bowling is making the game focus more on the survivors than the actual zombies, as he prefers a Walking Dead approach, where survivors can do terrible things to keep going.
We’ll initially select a difficulty by choosing whether to play as a lone adult, or an adult paired with another grown-up or a child. Class, identity and persona are also options available to us with stats affecting our abilities. Bowling has said that ”how you choose to start in the world will determine how you can engage and impact in the scenarios you will be presented with on a physical and moral level that you approach this world.”
Human Element is designed to be played across multiple devices with PC due first in 2015. South Korean developer and publisher Nexon will be handling Robotoki’s first title.
”Partnering with Nexon has allowed us to achieve our ambitious vision for Human Element. Combining the fast paced, cinematic, visceral gameplay that our team is known for with the exciting MMO social experience and expertise of Nexon, we are redefining the genre of survival games with an unprecedented level of detail within an open-world experience.”
It’s unclear how pervasive the MMO element of the game will dictate a player’s choices and interactions. Human Element releases on PC in Q4 2015, and on consoles and tablets later. Hopefully it can break our of the ‘just another zombie survivor’ mould, as the market is getting cramped. Are we heading for a zombie-apocalypse apocalypse? Oh the irony.