Now the studio can focus "improving on and building out" current features instead of adding all-new ones, and this update represents "a small amount" of their overall work.
In Dead State we manage a group of survivors that take refuge in a school, and we'll need to venture out for supplies to better equip our people and upgrade our sanctuary.
"This update introduces the rest of the functionality that forms the backbone of the entire game. From here on out, much of the work goes into improving on and building out the systems of the game rather than adding completely new functionality and screens," posted DoubleBear.
"Also, keep in mind that the updates only represent a small amount of the work in the game and that the majority of our work is going toward our progression playthroughs of the game. This includes maps, characters, events, weapons, enemies, neutral AI, and minor systems that are getting added or tweaked constantly these days."
The Crisis Events have "turned out especially well", which pose serious moments of decision to the player and can drastically alter the relationship between characters, possibly even leading to mutiny.
"If you were looking forward to putting a lot of hours in the final release of Dead State, you will not be disappointed. And as soon as the update goes out, we’ll go back to making more maps and implementing additional dialogues to make sure that the roads out of Splendid will take you to an ever-increasing amount of destinations."
The latest Early Access update changelog is available. Player and ally experience has been added, ambient sounds, three new maps and numerous fixes come along for the ride. Dead State is available on , and currently provides only the first week of gameplay before concluding.
Dead State updated with character creation, new locations and 'backbone features'
14 May 2014 | By Simon Priest