They need Kickstarter backers to finalise their pledges and rewards via the site, otherwise there'll be trouble getting goods to you - "even those that only have digital goods."
The project update reveals they've got their area team working on the RPG's second biggest city, having completed "Od Nua (our mega-dungeon) in our last milestone."
"Without getting into too much detail, the Area Designers are fleshing out the end of the game right now and everything is really coming together," Brandon Adler. Their character team has been "cranking out new creatures and equipment." Obsidian is almost done with their first priority creatures, where they'll then switch to others.
"One of the creatures that was just finished to Alpha quality is the Cean Gŵla. These banshee-like undead are the spirits of women who died under particularly tragic or traumatic circumstances."
"Most of our UI has either been implemented or mocked up to an Alpha level. The interface that we would like to show you today is the character sheet, which shows character and party information. You can find lots of useful info on the sheet including various party statistics, your reputations with Eternity factions, and character stats," he continued.
Obsidian has also been plugging in new features regularly, and they just upgraded to the Unity 4.3 engine which helps them get things done. "...while this might not seem like a big deal, 4.3 has ushered in some long awaited features. Animation annotations, for example, were added to Unity. We can now call sound effects based on specific frames of animation. This makes things like footsteps possible."
"A majority of our spells and abilities are in-game and usable. Josh has started auditing them and requesting changes for gameplay balance purposes. Tim has been quite busy with all of the small edits," said Adler.
"Strangely, one of our more minor features has gotten me the most excited. Just recently we have gotten the ability to set custom party formations and I am having a blast testing it out."
Check out theto learn more about the progress on Pillars of Eternity.
Obsidian post New Year project update for Pillars of Eternity
15 January 2014 | By Simon Priest
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