An evolving bloodline just "fits the world of Shelter perfectly," says CEO Anders Westin. Each cub has a unique colour that grows more noticeable if they have cubs of their own.
The studio want us feeling better connected to our lynx and her cubs so this 'evolution' of family was introduced. In the original game we played as a mother badger.
"We wanted to continue to build features around the concept of family, besides just protecting your cubs. And the idea of a bloodline that can be continued and evolved just fits the world of Shelter perfectly," explained Westin. We'll take control of a mother lynx that must prepare for her coming litter of cubs, and then nurture and guide them through infancy.
"Unlike the first Shelter, we want players to freely explore the world and make the experience their own. Evolving the mother is simply another step in that direction. Such a feature really fits the scale of the game and there´s something charming about raising your cubs and then being able to play through the game again with your favorite cub as the main character."
Shelter 2 releases on PC this fall through Steam, GOG.com and other digital storefronts.