"performance and memory optimisations" again.
There are CPU load reductions in battles too, and greater support of multi-GPU setups and multiple displays. Plenty of AI tweaks in pathfinding and behaviour.
Campaign AIs are now more likely to invest in siege weaponry, less likely to go to war with far off factions, and can manage their food levels better.
The lengthyis available on the official Total War Wikia. Rome wasn't optimised in a day.
Total War: Rome II Patch 9 goes live, more performance and memory tweaks
30 January 2014 | By Simon Priest