Team17 announced this afternoon that it has signed on a post-apocalyptic strategy game called Sheltered, which is in development by newly formed indie developer Unicube based in Shrewsbury, to its third-party publishing program.
"We've been long-time fans of the Worms franchise. They were some of the first games we played on our PCs when we were younger. To think we're now working alongside them is a bit surreal. We're really excited about working with Team17 over the next year, and think we have a bright future ahead!" said Sonny Meek and Dean Foster, co-owners, at Unicube.
Debbie Bestwick, Team17’s Managing Director added, "The minute we saw the concept we absolutely knew we wanted Sheltered to join our indie partner program, in fact it was a total must” I think the process from our 1st look to signing it actually took around 48 hours, which shows not only the speed of which we move but also the belief both parties have in each other. Sheltered will be a very special game with huge potential, we’re really excited about working with Dean and Sonny over the course of the year and helping them create their first commercial indie game!"
Sheltered is a post-apocalyptic disaster management game about a "nuclear family" that has been given a head-start over the billions lost in a nuclear holocaust. Players must gather as many supplies as possible en route to the concrete underground shelter that will provide a safe haven for you and your family.
How will you survive the combat claustrophobia, radiation and mental exhaustion as you desperately try to keep your family alive in the cramp, cold and scary underground shelter? You will be forced to leave the scant protection the shelter offers when your supplies start to run low, as you venture into the wasteland to scavenge for vital supplies that will insure your family survives for at least another day.
Sheltered will launch for PC and other platforms sometime in 2015. You can check out their Kickstarter campaign.
Team17 signs on Unicube's Strategy Survival Game Sheltered
30 June 2014 | By Jamie Davey
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