I thought we were excited about Metal Gear Solid 5: The Phantom Pain for reasons other than graphics, but once again the thorny issue of visual downgrades has reared its ugly head.
There have been concerns that the recent footage released from the stealth action game doesn’t look quite as sharp as the initially released footage. Producer Ken-ichiro Imaizumi has taken to Twitter to rebuff those concerns.
If you know game making process. We normally don't change or downgrade in this phase. Always have to be comes first. https://t.co/SgT3p6hj48
— Ken-ichiro Imaizumi (@Ken1555) July 8, 2015
We don't change grade system in last phase, it have to be done long long time ago. Should be just lighting tuning. https://t.co/fVW1UMncY9
— Ken-ichiro Imaizumi (@Ken1555) July 8, 2015
I’ve taken a look at the recently released demo videos alongside the first gameplay footage that Konami put out, and I honestly can’t see much of a difference. The lighting does seem a little flatter perhaps, but other than that the game still looks pretty enough to me. It would have to be a serious dip in quality for me to turn against a game that lets my fire my prosthetic limbs at people like rocket launcher.
Anyway, we’ll soon see if these fears are valid. Metal Gear Solid 5 is out this September 15, for PC and next-gen consoles.