Bethesda’s open world games take a lot of work and conceptual planning, so it’s no surprise to hear that the developer had pegged which area of America it wanted to set Fallout 4 in before the game had even entered development.
“Pre-Skyrim,” revealed the company’s VP of marketing Pete Hines, when asked about the genesis of the game’s setting by Gamespot. ”The ideas for Fallout 4 started right after Fallout 3 and have gotten worked on and been percolated since 2008… We’re talking about its infancy, we’re talking about jotting some stuff down, we’re talking about, ‘I want to do it in Massachusetts, and have it be about this, this, and this.”
Of course the actual game didn’t start production until 2013, some time after Skyrim was wrapped up. In April of that year Bethesda stuck up a blog post, teasing what we now know to be a new installment in its wasteland-wandering RPG, complete with foul-mouthed robots, a new combat system and some actual colours aside from brown and grey.
Fallout 4 is out this November, on PC and consoles.