Introversion Software has just announced that Prison Architect will be up for parole from the developer this October, finally letting the prison simulator walk the means streets of full release and breathe in that sweet post-launch air.
The latest Alpha 35 video also highlights the continued tweaks to the newly introduced gangs system. Lieutenants give marching orders to soldiers, and gangs will extort ‘protection fees’ out of non-affiliated prisoners.
Also prisoners can now trade contraband between themselves for cash, thanks to the inclusion of an economy now functioning inside the prison. A previous Alpha added in prisoner wages and a shop where they can buy goods. Gangs are already a major hurdle to deal with in Prison Architect and things are getting more challenging.
Should a gang leader die in prison then all their members will riot, and the soldier grunts will get increasingly unhappy if their leader is also ‘harassed’ by staff. Gangs also capture territory if left unchallenged by prison guards, and that means rooms within gang territory can’t be changed.
Naturally this means gangs will fight for territory if they get the numbers. We can evict gangs from these areas but it will make them hostile. Should we retain control of an area for 24 hours then it reverts back to full player control. Assigning guards to areas is more important than ever.
Security Rooms ‘project’ guard power to adjacent rooms connected by a door, which helps keep gangs from claiming the areas. Check out the full Alpha 35 changelog to learn more.
Prison Architect releases on PC in October, 2015.
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