We've all been playing Rocket League for quite some time now. Approaching its second anniversary, there's still little more satisfying than bashing the ball into the net after flying through the sky for the last 20 yards.
That being said, for the last two years people have been running into problems. It's bound to happen. No game is perfect, but since the early days Rocket League has had its fair share of server issues produced by having a low-scope game become a sudden hit. Error 68 is the most notorious of these issues.
Even with the vast majority of Rocket League's early server woes behind it, Error 68 still lingers on like a bad smell with nobody quite managing to work out what it relates to.
But after a good while of searching around on Reddit, GameFAQs and the official forums there's a viable correlation between the consistency of the error and ways to replicate it with the vast majority of forum posts sharing a similar scenario - it's a penalty; just or not.
Throughout the search, most of the people running into the problem seem to end up in that position either through their own cause or by various other server issues. Rage quit from a match? There's a good chance you'll run into Error 68 upon re-entering the queue. Another instance would be if some other networking issue caused you to be booted from another match.
The thought? It's a timed penalty put into place to stop potential quitters from re-offending in every match that doesn't quite go their way. Put up with a few other lesser-skilled players? Suck it up. Help them out. Offer pointers between kick-offs rather than berating their continued efforts to improve or otherwise have fun in a game they've paid for.
If that's not you, however, you're likely just running into it due to various other network errors causing you to disconnect from a match early enough to trigger the algorithm. It sucks, but whether it's down to you, your ISP or the Rocket League service, it's difficult to single out the forced disconnects from the legitimate, unavoidable errors. But they need some way to punish those early quitters, and this is typically the easiest way to do so.