E3 2011: We get another hands-on look at The Old Republic
09 June 2011 | By Jonah Falcon
On the second day of E3, I got a helping of Star Wars: The Old Republic, first playing as a level one character in a starting zone, then running a raid (called an Operation in the MMO's parlance) on Tatooine as a ravaging Sith. In between the playthroughs, a briefing with the developers revealed more information on the hotly anticipated MMO.
For the level one playthrough, I chose the Smuggler class, playing a female. The game opened up like any other Knights of the Old Republic game, with a grand introduction to the character, and some background exposition. In her case, she's a well-known and feared smuggler who finds out the Separatists, members of a political faction that want to break off from the Alliance, have taken control of some AA towers and are shooting down any ships trying to depart. She later finds out that it was actually a gambit by a business partner to destroy her operation and steal her ship. Bereft of her ship, the smuggler sets out to rebuild, with revenge on her mind.
The Smuggler is a ranged class, and the game really stresses it: you start out with no melee attack at all. You quickly learn to find cover and fire from behind protection. Eventually, the Smuggler does learn a melee attack (like a shiv attack or a foot to the groin), but the role is centred around ranged fire, especially the Sharpshooter advanced class.
After that, I got to experience level 28 Sith characters on the desert planet of Tatooine. The action takes place not far from Luke's home growing up, and revolves around the rescue of a Sith Lord and a mysterious artefact of immense power. In this run through, we had companions, who are characters who join you, so when you're solo you're still not alone. These companions are basically the same as pets in World of Warcraft - they come with a mini quick bar and can be given instructions much like a pet. Of course, unlike WoW, sometimes you can romance your "pet" and engage in a subplot concerning that relationship. Like Dragon Age, your actions will please some companions and annoy others and make them leave, so your moral decisions can determine your party construction.
A briefing from the developers revealed some new information about the game. They stated that the four pillars of a role-playing game is exploration, progression, combat and story, and that most MMOs utterly lack storytelling. They revealed that each and every class has literally hundreds of hours of story, and you'll even get new stories if you take the [i]same[/i] class and make different mission and moral choices. This is due to the fact that your actions remain permanent. If you kill the bandit lord, he remains dead for the rest of your character's story. In-game people will treat you differently depending on if you killed the bandit lord, and the lord's brother may seek you out in revenge. In addition to Light and Dark side choices which add points to your light and dark side meter, there are now conversational responses that earn Social points. Like the Dark and Light side points, you can actually "sell" them for specific Social gear and clothing, just as you can Dark and Light side gear and clothing.
For example, the devs showed a scene in which a Jedi subdued a Sith Lord, and the Lord accepted his defeat and desired the Jedi kill him quickly. In one variation, the Jedi took the dark side choice, cursing the Lord and killing him. In the other, the Jedi took the light side choice and spared him, detecting his desire for death was guilt. He urged the Lord to seek out the Jedi Council and turn back to the light side. When the Lord questioned if the Jedi would accept him back, the Jedi replied there was only one way to find out. They shifted to later in the game when the Sith Lord had indeed had become a Jedi, and stripped himself of the title General, for it held no meaning for him anymore. This was a case in which the actions of the Jedi had changed the story of the game.
Each character class, in fact, has three major story arcs - that is, their own "trilogy". After that, the story ends, and one supposes that's where the end-game content takes over, such as player vs. player, though the devs refused to confirm that. They did say that many gamers had asked why they didn't do a Knights of the Old Republic 3, to which they would always say with The Old Republic, they have built Knights of the Old Republic 3, 4, 5, 6, 7, 8, 9 and 10.
During the playthroughs, it was quite clear a lot of upgrades in graphics had been done. The characters were more detailed and crisp, though with the same cartoon-like quality to them. However, the environments are quite stunning. On an Operation by Alliance forces to stop the mad General Bouris Ulgo (who happens to be a descendant of Trask Ulgo, the first character you ever met in KOTOR), they paused to show the lush scenery, including trees and waterfalls. The game has the best skybox ever seen in an MMO, with gorgeous painterly mountains and cloudy sky above that meld with the foreground architecture perfectly.
Star Wars: The Old Republic keeps getting more and more promising the deeper into development it goes, and more exciting for even non-Star Wars fans who want to try an MMO that isn't about orcs and elves, but about blasters and laser swords. There is still no set release window, but hopefully, it'll be out before the end of 2011.
Incoming |
The Smuggler is a ranged class, and the game really stresses it: you start out with no melee attack at all. You quickly learn to find cover and fire from behind protection. Eventually, the Smuggler does learn a melee attack (like a shiv attack or a foot to the groin), but the role is centred around ranged fire, especially the Sharpshooter advanced class.
After that, I got to experience level 28 Sith characters on the desert planet of Tatooine. The action takes place not far from Luke's home growing up, and revolves around the rescue of a Sith Lord and a mysterious artefact of immense power. In this run through, we had companions, who are characters who join you, so when you're solo you're still not alone. These companions are basically the same as pets in World of Warcraft - they come with a mini quick bar and can be given instructions much like a pet. Of course, unlike WoW, sometimes you can romance your "pet" and engage in a subplot concerning that relationship. Like Dragon Age, your actions will please some companions and annoy others and make them leave, so your moral decisions can determine your party construction.
Hmm.. I Wonder- No. Best not go there |
For example, the devs showed a scene in which a Jedi subdued a Sith Lord, and the Lord accepted his defeat and desired the Jedi kill him quickly. In one variation, the Jedi took the dark side choice, cursing the Lord and killing him. In the other, the Jedi took the light side choice and spared him, detecting his desire for death was guilt. He urged the Lord to seek out the Jedi Council and turn back to the light side. When the Lord questioned if the Jedi would accept him back, the Jedi replied there was only one way to find out. They shifted to later in the game when the Sith Lord had indeed had become a Jedi, and stripped himself of the title General, for it held no meaning for him anymore. This was a case in which the actions of the Jedi had changed the story of the game.
Each character class, in fact, has three major story arcs - that is, their own "trilogy". After that, the story ends, and one supposes that's where the end-game content takes over, such as player vs. player, though the devs refused to confirm that. They did say that many gamers had asked why they didn't do a Knights of the Old Republic 3, to which they would always say with The Old Republic, they have built Knights of the Old Republic 3, 4, 5, 6, 7, 8, 9 and 10.
During the playthroughs, it was quite clear a lot of upgrades in graphics had been done. The characters were more detailed and crisp, though with the same cartoon-like quality to them. However, the environments are quite stunning. On an Operation by Alliance forces to stop the mad General Bouris Ulgo (who happens to be a descendant of Trask Ulgo, the first character you ever met in KOTOR), they paused to show the lush scenery, including trees and waterfalls. The game has the best skybox ever seen in an MMO, with gorgeous painterly mountains and cloudy sky above that meld with the foreground architecture perfectly.
Who do you think you are? Darth Maul? |
Star Wars: The Old Republic keeps getting more and more promising the deeper into development it goes, and more exciting for even non-Star Wars fans who want to try an MMO that isn't about orcs and elves, but about blasters and laser swords. There is still no set release window, but hopefully, it'll be out before the end of 2011.