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<a class="image-link media-ratio ratio-3-2" title="Physical interrogation was originally a part of L.A. Noire" target="_self" data-turbo="false" href="/2011-20-10-physical-interrogation-was-originally-a-part-of-l-a-noire"><img alt="Physical interrogation was originally a part of L.A. Noire" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/6/a1/13326/large_0021410.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2011-20-10-physical-interrogation-was-originally-a-part-of-l-a-noire">Physical interrogation was originally a part of L.A. Noire</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=194">Jonah A. Falcon</a></span><span class="meta-item date"><span class="date-link"><span>Oct 20, 2011</span></span></span></div>
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<p>Rockstar&#39;s VP of product development Jeronimo Barrera revealed in an interview that L.A. Noire originally had a &quot;force&quot; option for Cole Phelps, which would...</p>
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<a class="image-link media-ratio ratio-3-2" title="Raymond: Sequels &quot;great way try out innovation&quot; devs unsure of" target="_self" data-turbo="false" href="/2011-20-10-raymond-sequels-great-way-try-out-innovation-devs-unsure-of"><img alt="Raymond: Sequels &quot;great way try out innovation&quot; devs unsure of" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/3/03/13333/large_0021402.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2011-20-10-raymond-sequels-great-way-try-out-innovation-devs-unsure-of">Raymond: Sequels &quot;great way try out innovation&quot; devs unsure of</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Oct 20, 2011</span></span></span></div>
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<p>Ubisoft&#39;s Jade Raymond, who&#39;s worked intimately on the original Assassin&#39;s Creed, has said sequels for existing IP are &quot;great&quot; for testing &#39;innovative...</p>
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<a class="image-link media-ratio ratio-3-2" title="Catherine now enjoying 500K sales" target="_self" data-turbo="false" href="/2011-20-10-catherine-now-enjoying-500k-sales"><img alt="Catherine now enjoying 500K sales" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/6/ca/13336/large_0021393.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2011-20-10-catherine-now-enjoying-500k-sales">Catherine now enjoying 500K sales</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=194">Jonah A. Falcon</a></span><span class="meta-item date"><span class="date-link"><span>Oct 20, 2011</span></span></span></div>
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<p>Puiblisher Atlus&#39; Catherine was not a success when it was first released in July, only selling 200K in its opening week, despite positive reviews. Two months...</p>
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<a class="image-link media-ratio ratio-3-2" title="PC L.A. Noire late as dev &quot;did not have the time&quot; until after DLC" target="_self" data-turbo="false" href="/2011-19-10-pc-l-a-noire-late-as-dev-did-not-have-the-time-until-after-dlc"><img alt="PC L.A. Noire late as dev &quot;did not have the time&quot; until after DLC" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/6/fd/13346/large_0021386.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2011-19-10-pc-l-a-noire-late-as-dev-did-not-have-the-time-until-after-dlc">PC L.A. Noire late as dev &quot;did not have the time&quot; until after DLC</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Oct 19, 2011</span></span></span></div>
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<p>Rockstar&#39;s Jeronimo Barrera, VP of Product Development, reveals the PC version of L.A. Noire didn&#39;t &#39;begin development&#39; until after DLC was...</p>
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<a class="image-link media-ratio ratio-3-2" title="Sam &amp; Max: Beyond Time and Space hits PSN in NA" target="_self" data-turbo="false" href="/2011-18-10-sam-max-beyond-time-and-space-hits-psn-in-na"><img alt="Sam &amp; Max: Beyond Time and Space hits PSN in NA" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/7/2a/13377/large_0021330.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2011-18-10-sam-max-beyond-time-and-space-hits-psn-in-na">Sam &amp; Max: Beyond Time and Space hits PSN in NA</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=194">Jonah A. Falcon</a></span><span class="meta-item date"><span class="date-link"><span>Oct 18, 2011</span></span></span></div>
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<p>The second Telltale series starring Sam &amp;amp; Max is hitting PlayStation Network for the first time today, 18th October, in North America. Sam &amp;amp; Max...</p>
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<a class="image-link media-ratio ratio-3-2" title="XIII: Lost Identity announced" target="_self" data-turbo="false" href="/2011-18-10-xiii-lost-identity-announced"><img alt="XIII: Lost Identity announced" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/3/ec/13383/large_0021329.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2011-18-10-xiii-lost-identity-announced">XIII: Lost Identity announced</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=194">Jonah A. Falcon</a></span><span class="meta-item date"><span class="date-link"><span>Oct 18, 2011</span></span></span></div>
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<p>Anuman Interactive has announced that XIII: Lost Identity will be released on PC, Mac and iOS in November. </p>
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<a class="image-link media-ratio ratio-3-2" title="Survive all alone in indie title Lone Survivor, disease and insanity" target="_self" data-turbo="false" href="/2011-14-10-survive-all-alone-in-indie-title-lone-survivor-disease-and-insanity"><img alt="Survive all alone in indie title Lone Survivor, disease and insanity" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/3/60/13423/large_0021276.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2011-14-10-survive-all-alone-in-indie-title-lone-survivor-disease-and-insanity">Survive all alone in indie title Lone Survivor, disease and insanity</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Oct 14, 2011</span></span></span></div>
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<p>What if you were the last human alive in a world ravaged by disease? Well you can find out in Superflat Games&#39; indie developed Lone Survivor, coming...</p>
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<a class="image-link media-ratio ratio-3-2" title="Captain Morgan delayed until Feb 2012" target="_self" data-turbo="false" href="/2011-14-10-captain-morgan-delayed-until-feb-2012"><img alt="Captain Morgan delayed until Feb 2012" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/2/51/13432/large_0021266.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2011-14-10-captain-morgan-delayed-until-feb-2012">Captain Morgan delayed until Feb 2012</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=194">Jonah A. Falcon</a></span><span class="meta-item date"><span class="date-link"><span>Oct 14, 2011</span></span></span></div>
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<p>Reef Entertainment and Wizarbox have announced that their adventure game Captain Morgane and the Golden Turtle will not be released in English speaking...</p>
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<a class="image-link media-ratio ratio-3-2" title="Preorder the Blackwell Deception DVD, get previous 3 games on disc" target="_self" data-turbo="false" href="/2011-11-10-preorder-the-blackwell-deception-dvd-get-previous-3-games-on-disc"><img alt="Preorder the Blackwell Deception DVD, get previous 3 games on disc" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/6/a7/13486/large_0021182.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2011-11-10-preorder-the-blackwell-deception-dvd-get-previous-3-games-on-disc">Preorder the Blackwell Deception DVD, get previous 3 games on disc</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=194">Jonah A. Falcon</a></span><span class="meta-item date"><span class="date-link"><span>Oct 11, 2011</span></span></span></div>
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<p>Wadget Eye Games has announced that gamers can preorder The Blackwell Deception on DVD instead of a direct download version today only. The DVD costs $10 USD...</p>
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<a class="image-link media-ratio ratio-3-2" title="PlayStation Home &quot;super-easy&quot; entry point for PSN developers" target="_self" data-turbo="false" href="/2011-11-10-playstation-home-super-easy-entry-point-for-psn-developers"><img alt="PlayStation Home &quot;super-easy&quot; entry point for PSN developers" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/6/f2/13496/large_0021175.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2011-11-10-playstation-home-super-easy-entry-point-for-psn-developers">PlayStation Home &quot;super-easy&quot; entry point for PSN developers</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Oct 11, 2011</span></span></span></div>
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<p>Sony PlayStation Home director Jack Buser says the social gaming platform is &quot;one of the easiest points of entry&quot; for developers to create PSN content.

It&#39;s...</p>
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