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<a class="image-link media-ratio ratio-3-2" title="BioWare Clock Countdown" target="_self" data-turbo="false" href="/2010-23-03-bioware-clock-countdown"><img alt="BioWare Clock Countdown" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/8/2a/20818/large_0012139.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2010-23-03-bioware-clock-countdown">BioWare Clock Countdown</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=183">Joe Robinson</a></span><span class="meta-item date"><span class="date-link"><span>Mar 23, 2010</span></span></span></div>
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<p>The industry seems to have a thing for countdown clocks, don&#39;t they?

Admittedly, I can&#39;t remember Bioware having done one in the past, but today a clock...</p>
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<a class="image-link media-ratio ratio-3-2" title="Star Wars MMO pricing has &quot;some twists&quot;, EA hopes for &quot;2M+ subs&quot;" target="_self" data-turbo="false" href="/2010-19-03-star-wars-mmo-pricing-has-some-twists-ea-hopes-for-2m-subs"><img alt="Star Wars MMO pricing has &quot;some twists&quot;, EA hopes for &quot;2M+ subs&quot;" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/2/6c/20872/large_0012076.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2010-19-03-star-wars-mmo-pricing-has-some-twists-ea-hopes-for-2m-subs">Star Wars MMO pricing has &quot;some twists&quot;, EA hopes for &quot;2M+ subs&quot;</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Mar 19, 2010</span></span></span></div>
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<p>BioWare&#39;s Star Wars The Old Republic MMO will employ more of the &quot;traditional&quot; subscription model, but may have &quot;some twists as well.&quot;

Analyst Arvind Bhatia...</p>
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<a class="image-link media-ratio ratio-3-2" title="Quest Online &quot;fired&quot; president Dave Allen, MMO launch &quot;a mistake&quot;" target="_self" data-turbo="false" href="/2010-16-03-quest-online-fired-president-dave-allen-mmo-launch-a-mistake"><img alt="Quest Online &quot;fired&quot; president Dave Allen, MMO launch &quot;a mistake&quot;" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/9/65/20909/large_0012034.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2010-16-03-quest-online-fired-president-dave-allen-mmo-launch-a-mistake">Quest Online &quot;fired&quot; president Dave Allen, MMO launch &quot;a mistake&quot;</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Mar 16, 2010</span></span></span></div>
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<p>New Quest Online president Derek Smart has revealed how co-founder Dave Allen was actually &quot;fired&quot; from his post &quot;for insubordination&quot;.

Allen put the studio...</p>
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<a class="image-link media-ratio ratio-3-2" title="BioWare teases Star Wars The Old Republic &quot;plans for end game&quot;" target="_self" data-turbo="false" href="/2010-12-03-bioware-teases-star-wars-the-old-republic-plans-for-end-game"><img alt="BioWare teases Star Wars The Old Republic &quot;plans for end game&quot;" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/0/ff/20940/large_0011992.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2010-12-03-bioware-teases-star-wars-the-old-republic-plans-for-end-game">BioWare teases Star Wars The Old Republic &quot;plans for end game&quot;</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Mar 12, 2010</span></span></span></div>
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<p>Developer BioWare has plans all laid out for the &#39;end game&#39; period for the upcoming Star Wars The Old Republic due out early next year.

They &quot;can&#39;t be more...</p>
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<a class="image-link media-ratio ratio-3-2" title="Jones: APB would need &quot;fair bit of redesign&quot; before hitting console" target="_self" data-turbo="false" href="/2010-12-03-jones-apb-would-need-fair-bit-of-redesign-before-hitting-console"><img alt="Jones: APB would need &quot;fair bit of redesign&quot; before hitting console" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/1/19/20941/large_0011991.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2010-12-03-jones-apb-would-need-fair-bit-of-redesign-before-hitting-console">Jones: APB would need &quot;fair bit of redesign&quot; before hitting console</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Mar 12, 2010</span></span></span></div>
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<p>David Jones of Realtime World&#39;s, developer of Crackdown, has said how a console APB version isn&#39;t something they could enter lightly.

Aside from Microsoft...</p>
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<a class="image-link media-ratio ratio-3-2" title="Star Wars The Old Republic the &quot;largest ever&quot; project in EA history" target="_self" data-turbo="false" href="/2010-11-03-star-wars-the-old-republic-the-largest-ever-project-in-ea-history"><img alt="Star Wars The Old Republic the &quot;largest ever&quot; project in EA history" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/6/2f/20956/large_0011971.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2010-11-03-star-wars-the-old-republic-the-largest-ever-project-in-ea-history">Star Wars The Old Republic the &quot;largest ever&quot; project in EA history</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Mar 11, 2010</span></span></span></div>
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<p>Publisher EA has revealed what most of us pretty much knew, that BioWare&#39;s upcoming MMO Star Wars The Old Republic is super big.

In fact it&#39;s the &quot;largest...</p>
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<a class="image-link media-ratio ratio-3-2" title="Madureira: MMO market &quot;hasn&#39;t changed that much&quot; over the years" target="_self" data-turbo="false" href="/2010-10-03-madureira-mmo-market-hasn-t-changed-that-much-over-the-years"><img alt="Madureira: MMO market &quot;hasn&#39;t changed that much&quot; over the years" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/9/20/20959/large_0011968.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2010-10-03-madureira-mmo-market-hasn-t-changed-that-much-over-the-years">Madureira: MMO market &quot;hasn&#39;t changed that much&quot; over the years</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Mar 10, 2010</span></span></span></div>
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<p>Vigil Games&#39; Joe &#39;Mad&#39; Madureira believes the MMO space hasn&#39;t evolved much as a market, as World of Warcraft is the new EverQuest.

A lot have tried and...</p>
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<a class="image-link media-ratio ratio-3-2" title="MMO treatment for Battlestar Galactic, browser-based by Bigpoint" target="_self" data-turbo="false" href="/2010-10-03-mmo-treatment-for-battlestar-galactic-browser-based-by-bigpoint"><img alt="MMO treatment for Battlestar Galactic, browser-based by Bigpoint" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/5/d2/20965/large_0011962.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2010-10-03-mmo-treatment-for-battlestar-galactic-browser-based-by-bigpoint">MMO treatment for Battlestar Galactic, browser-based by Bigpoint</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Mar 10, 2010</span></span></span></div>
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<p>Frack me! Battlestar Galactica, the new one that is, has been green light for browser-based MMO treatment by German studio Bigpoint.

NBC Universal owns both...</p>
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<a class="image-link media-ratio ratio-3-2" title="MMO World of Warcraft for console on Blizzard&#39;s mind &quot;all the time&quot;" target="_self" data-turbo="false" href="/2010-09-03-mmo-world-of-warcraft-for-console-on-blizzard-s-mind-all-the-time"><img alt="MMO World of Warcraft for console on Blizzard&#39;s mind &quot;all the time&quot;" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/1/97/20981/large_0011946.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2010-09-03-mmo-world-of-warcraft-for-console-on-blizzard-s-mind-all-the-time">MMO World of Warcraft for console on Blizzard&#39;s mind &quot;all the time&quot;</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Mar 9, 2010</span></span></span></div>
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<p>Developer Blizzard is a little obsessed in trying to think up ways World of Warcraft could spread to the home console, admits J. Allen Brack.

It&#39;s the shear...</p>
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<a class="image-link media-ratio ratio-3-2" title="Garriott admits a &quot;50-50 hit-miss ratio&quot; with titles, it&#39;s &quot;mighty good&quot;" target="_self" data-turbo="false" href="/2010-02-03-garriott-admits-a-50-50-hit-miss-ratio-with-titles-it-s-mighty-good"><img alt="Garriott admits a &quot;50-50 hit-miss ratio&quot; with titles, it&#39;s &quot;mighty good&quot;" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/1/f8/21051/large_0011854.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2010-02-03-garriott-admits-a-50-50-hit-miss-ratio-with-titles-it-s-mighty-good">Garriott admits a &quot;50-50 hit-miss ratio&quot; with titles, it&#39;s &quot;mighty good&quot;</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Mar 2, 2010</span></span></span></div>
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<p>Ultima Online creator Richard Garriott has said he enjoys a &quot;50-50 hit-miss ratio&quot; with his published works, which doesn&#39;t bother him at all.

Actually...</p>
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