<turbo-stream action="before" target="home-next-page">
<template>
<article class="l-post list-post list-post-on-sm m-pos-left">
<div class="media">
<a class="image-link media-ratio ratio-3-2" title="Elise the Spider Queen unveiled for League of Legends&#39; Halloween" target="_self" data-turbo="false" href="/2012-25-10-elise-the-spider-queen-unveiled-for-league-of-legends-halloween"><img alt="Elise the Spider Queen unveiled for League of Legends&#39; Halloween" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/4/fc/8174/large_0028194.webp?v=2" />
</a><span class="cat-labels cat-labels-overlay c-overlay p-bot-left">News</span>
</div>
<div class="content">
<div class="post-meta post-meta-a has-below">
<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2012-25-10-elise-the-spider-queen-unveiled-for-league-of-legends-halloween">Elise the Spider Queen unveiled for League of Legends&#39; Halloween</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=194">Jonah A. Falcon</a></span><span class="meta-item date"><span class="date-link"><span>Oct 25, 2012</span></span></span></div>
</div>
<div class="excerpt">
<p>Riot Games has revealed a new champion for the Halloween edition of League of Legends, Elsie the Spider Queen. Also being released for Halloween is a remake...</p>
</div>
</div>
</article>


<article class="l-post list-post list-post-on-sm m-pos-left">
<div class="media">
<a class="image-link media-ratio ratio-3-2" title="Schaefer wants &#39;Minecraft-like&#39; creation for Torchlight II" target="_self" data-turbo="false" href="/2012-24-10-schaefer-wants-minecraft-like-creation-for-torchlight-ii"><img alt="Schaefer wants &#39;Minecraft-like&#39; creation for Torchlight II" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/6/20/8186/large_0028179.webp?v=2" />
</a><span class="cat-labels cat-labels-overlay c-overlay p-bot-left">News</span>
</div>
<div class="content">
<div class="post-meta post-meta-a has-below">
<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2012-24-10-schaefer-wants-minecraft-like-creation-for-torchlight-ii">Schaefer wants &#39;Minecraft-like&#39; creation for Torchlight II</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Oct 24, 2012</span></span></span></div>
</div>
<div class="excerpt">
<p>Max Schaefer of Runic Games says he hopes to bless action-RPG Torchlight II with a set of creation tools not dissimilar from Mojang&#39;s Minecraft. He&#39;d love...</p>
</div>
</div>
</article>


<article class="l-post list-post list-post-on-sm m-pos-left">
<div class="media">
<a class="image-link media-ratio ratio-3-2" title="Slingshot scenario leads upcoming XCOM downloadable content" target="_self" data-turbo="false" href="/2012-24-10-slingshot-scenario-leads-upcoming-xcom-downloadable-content"><img alt="Slingshot scenario leads upcoming XCOM downloadable content" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/3/80/8193/large_0028164.webp?v=2" />
</a><span class="cat-labels cat-labels-overlay c-overlay p-bot-left">News</span>
</div>
<div class="content">
<div class="post-meta post-meta-a has-below">
<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2012-24-10-slingshot-scenario-leads-upcoming-xcom-downloadable-content">Slingshot scenario leads upcoming XCOM downloadable content</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=194">Jonah A. Falcon</a></span><span class="meta-item date"><span class="date-link"><span>Oct 24, 2012</span></span></span></div>
</div>
<div class="excerpt">
<p>2K Games has announced the first two downloadable content packs for Firaxis&#39; hit strategy remake of XCOM: Enemy Unknown. One is a DLC pack that was already...</p>
</div>
</div>
</article>


<article class="l-post list-post list-post-on-sm m-pos-left">
<div class="media">
<a class="image-link media-ratio ratio-3-2" title="Bethesda have &quot;endeavoured to include everything&quot; in Elder Scrolls Online" target="_self" data-turbo="false" href="/2012-23-10-bethesda-have-endeavoured-to-include-everything-in-elder-scrolls-online"><img alt="Bethesda have &quot;endeavoured to include everything&quot; in Elder Scrolls Online" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/7/35/8197/large_0028160.webp?v=2" />
</a><span class="cat-labels cat-labels-overlay c-overlay p-bot-left">News</span>
</div>
<div class="content">
<div class="post-meta post-meta-a has-below">
<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2012-23-10-bethesda-have-endeavoured-to-include-everything-in-elder-scrolls-online">Bethesda have &quot;endeavoured to include everything&quot; in Elder Scrolls Online</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Oct 23, 2012</span></span></span></div>
</div>
<div class="excerpt">
<p>In our interview with lead gameplay designer Nick Konkle for The Elder Scrolls Online, we learnt it&#39;s a kleptomania paradise. If it isn&#39;t nailed down you...</p>
</div>
</div>
</article>


<article class="l-post list-post list-post-on-sm m-pos-left">
<div class="media">
<a class="image-link media-ratio ratio-3-2" title="&quot;Wisdom is lost&quot; when teams disband after projects, laments Tim Schafer" target="_self" data-turbo="false" href="/2012-23-10-wisdom-is-lost-when-teams-disband-after-projects-laments-tim-schafer"><img alt="&quot;Wisdom is lost&quot; when teams disband after projects, laments Tim Schafer" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/8/28/8198/large_0028159.webp?v=2" />
</a><span class="cat-labels cat-labels-overlay c-overlay p-bot-left">News</span>
</div>
<div class="content">
<div class="post-meta post-meta-a has-below">
<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2012-23-10-wisdom-is-lost-when-teams-disband-after-projects-laments-tim-schafer">&quot;Wisdom is lost&quot; when teams disband after projects, laments Tim Schafer</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Oct 23, 2012</span></span></span></div>
</div>
<div class="excerpt">
<p>The practice of downsizing teams within the games industry after a project has completed is disastrous, argues Tim Schafer. It&#39;s one of the &quot;most frustrating...</p>
</div>
</div>
</article>


<article class="l-post list-post list-post-on-sm m-pos-left">
<div class="media">
<a class="image-link media-ratio ratio-3-2" title="Steam Workshop celebrates first year, &quot;almost 300,000 items&quot; created" target="_self" data-turbo="false" href="/2012-23-10-steam-workshop-celebrates-first-year-almost-300-000-items-created"><img alt="Steam Workshop celebrates first year, &quot;almost 300,000 items&quot; created" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/2/7c/8202/large_0028155.webp?v=2" />
</a><span class="cat-labels cat-labels-overlay c-overlay p-bot-left">News</span>
</div>
<div class="content">
<div class="post-meta post-meta-a has-below">
<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2012-23-10-steam-workshop-celebrates-first-year-almost-300-000-items-created">Steam Workshop celebrates first year, &quot;almost 300,000 items&quot; created</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Oct 23, 2012</span></span></span></div>
</div>
<div class="excerpt">
<p>Valve announces that the Steam Workshop launched this time last year, meaning the community content swap meet is a year old. It began life with Team Fortress...</p>
</div>
</div>
</article>


<article class="l-post list-post list-post-on-sm m-pos-left">
<div class="media">
<a class="image-link media-ratio ratio-3-2" title="Stay Awhile and Listen author reveals &#39;Diablo in space&#39; project that almost was" target="_self" data-turbo="false" href="/2012-23-10-stay-awhile-and-listen-author-reveals-diablo-in-space-project-that-almost-was"><img alt="Stay Awhile and Listen author reveals &#39;Diablo in space&#39; project that almost was" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/3/3f/8203/large_0028154.webp?v=2" />
</a><span class="cat-labels cat-labels-overlay c-overlay p-bot-left">News</span>
</div>
<div class="content">
<div class="post-meta post-meta-a has-below">
<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2012-23-10-stay-awhile-and-listen-author-reveals-diablo-in-space-project-that-almost-was">Stay Awhile and Listen author reveals &#39;Diablo in space&#39; project that almost was</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Oct 23, 2012</span></span></span></div>
</div>
<div class="excerpt">
<p>Blizzard had other galactic plans in motion outside of StarCraft, reveals Stay Awhile and Listen author David Craddock, whose book explores former devs time...</p>
</div>
</div>
</article>


<article class="l-post list-post list-post-on-sm m-pos-left">
<div class="media">
<a class="image-link media-ratio ratio-3-2" title="Diablo III Monster Power bug getting hotfix today" target="_self" data-turbo="false" href="/2012-23-10-diablo-iii-monster-power-bug-getting-hotfix-today"><img alt="Diablo III Monster Power bug getting hotfix today" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/4/8b/8214/large_0028140.webp?v=2" />
</a><span class="cat-labels cat-labels-overlay c-overlay p-bot-left">News</span>
</div>
<div class="content">
<div class="post-meta post-meta-a has-below">
<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2012-23-10-diablo-iii-monster-power-bug-getting-hotfix-today">Diablo III Monster Power bug getting hotfix today</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=194">Jonah A. Falcon</a></span><span class="meta-item date"><span class="date-link"><span>Oct 23, 2012</span></span></span></div>
</div>
<div class="excerpt">
<p>Blizzard introduced Monster Power in the 1.0.5 patch for Diablo III, which was intended to make monsters more difficult on Inferno difficulty. The monsters...</p>
</div>
</div>
</article>


<article class="l-post list-post list-post-on-sm m-pos-left">
<div class="media">
<a class="image-link media-ratio ratio-3-2" title="New Dragon Age III info revealed by BioWare" target="_self" data-turbo="false" href="/2012-21-10-new-dragon-age-iii-info-revealed-by-bioware"><img alt="New Dragon Age III info revealed by BioWare" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/4/ef/8234/large_0028117.webp?v=2" />
</a><span class="cat-labels cat-labels-overlay c-overlay p-bot-left">News</span>
</div>
<div class="content">
<div class="post-meta post-meta-a has-below">
<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2012-21-10-new-dragon-age-iii-info-revealed-by-bioware">New Dragon Age III info revealed by BioWare</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=194">Jonah A. Falcon</a></span><span class="meta-item date"><span class="date-link"><span>Oct 21, 2012</span></span></span></div>
</div>
<div class="excerpt">
<p>BioWare revealed some interesting info about Dragon Age III: Inquisition at a live tweeting event on Saturday. </p>
</div>
</div>
</article>


<article class="l-post list-post list-post-on-sm m-pos-left">
<div class="media">
<a class="image-link media-ratio ratio-3-2" title="BioWare blog shows off Dragon Age III concept art" target="_self" data-turbo="false" href="/2012-21-10-bioware-blog-shows-off-dragon-age-iii-concept-art"><img alt="BioWare blog shows off Dragon Age III concept art" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/7/7d/8237/large_0028111.webp?v=2" />
</a><span class="cat-labels cat-labels-overlay c-overlay p-bot-left">News</span>
</div>
<div class="content">
<div class="post-meta post-meta-a has-below">
<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2012-21-10-bioware-blog-shows-off-dragon-age-iii-concept-art">BioWare blog shows off Dragon Age III concept art</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=194">Jonah A. Falcon</a></span><span class="meta-item date"><span class="date-link"><span>Oct 21, 2012</span></span></span></div>
</div>
<div class="excerpt">
<p>BioWare has released concept art screenshots for Dragon Age III: Inquisition. The developer has no comments about the artwork, but these pics say 1000 words...</p>
</div>
</div>
</article>


</template>
</turbo-stream>
<turbo-stream action="replace" target="home-next-page">
<template>
<turbo-frame id="home-next-page" loading="lazy" src="/home/content?genre=rpg&amp;page=563">
<div class="load-more-wrap">
<a class="ts-button ts-button-b home-load-more-btn" href="/home/content?genre=rpg&amp;page=563">Load more</a>
</div>
</turbo-frame>

</template>
</turbo-stream>
