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<a class="image-link media-ratio ratio-3-2" title="Pre-alpha video shows first footage H-Hour: World&#39;s Elite in action" target="_self" data-turbo="false" href="/2014-08-01-pre-alpha-video-shows-first-footage-h-hour-world-s-elite-in-action"><img alt="Pre-alpha video shows first footage H-Hour: World&#39;s Elite in action" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/8/e5/2308/large_0036401.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2014-08-01-pre-alpha-video-shows-first-footage-h-hour-world-s-elite-in-action">Pre-alpha video shows first footage H-Hour: World&#39;s Elite in action</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=209">Nick Horth</a></span><span class="meta-item date"><span class="date-link"><span>Jan 8, 2014</span></span></span></div>
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<p>A pre-alpha video has emerged showing H-Hour: World's Elite, the spiritual sequel to the SOCOM series, in action.</p>
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<a class="image-link media-ratio ratio-3-2" title="New FPS Get Even aims to blur singleplayer and multiplayer" target="_self" data-turbo="false" href="/2014-08-01-new-fps-get-even-aims-to-blur-singleplayer-and-multiplayer"><img alt="New FPS Get Even aims to blur singleplayer and multiplayer" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/5/88/2315/large_0036386.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2014-08-01-new-fps-get-even-aims-to-blur-singleplayer-and-multiplayer">New FPS Get Even aims to blur singleplayer and multiplayer</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=209">Nick Horth</a></span><span class="meta-item date"><span class="date-link"><span>Jan 8, 2014</span></span></span></div>
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<p>Polish team Farm 51 have announced Get Even, an FPS which merges aspects of singleplayer and multiplayer. Players will be able to cross over into each...</p>
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<a class="image-link media-ratio ratio-3-2" title="Titanfall multiplayer supports up to 12 players" target="_self" data-turbo="false" href="/2014-08-01-titanfall-multiplayer-supports-up-to-12-players"><img alt="Titanfall multiplayer supports up to 12 players" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/3/14/2323/large_0036359.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2014-08-01-titanfall-multiplayer-supports-up-to-12-players">Titanfall multiplayer supports up to 12 players</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=209">Nick Horth</a></span><span class="meta-item date"><span class="date-link"><span>Jan 8, 2014</span></span></span></div>
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<p>Highly anticipated shooter Titanfall will have a maximum 12 player limit for its multiplayer battles, according to a tweet from Respawn Entertainment&#39;s Vince...</p>
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<a class="image-link media-ratio ratio-3-2" title="Left 4 Dead&#39;s Turtle Rock reveal Evolve, a four-player co-op alien shooter" target="_self" data-turbo="false" href="/2014-07-01-left-4-dead-s-turtle-rock-reveal-evolve-a-four-player-co-op-alien-shooter"><img alt="Left 4 Dead&#39;s Turtle Rock reveal Evolve, a four-player co-op alien shooter" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/4/d5/2324/large_0036356.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2014-07-01-left-4-dead-s-turtle-rock-reveal-evolve-a-four-player-co-op-alien-shooter">Left 4 Dead&#39;s Turtle Rock reveal Evolve, a four-player co-op alien shooter</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Jan 7, 2014</span></span></span></div>
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<p>Turtle Rock&#39;s multiplayer co-op shooter Evolve has been revealed in the latest issue of Game Informer. It follows a similar theme as Left 4 Dead where four...</p>
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<a class="image-link media-ratio ratio-3-2" title="Ubisoft announce Far Cry: The Wild Expedition for PC and console February 14th" target="_self" data-turbo="false" href="/2014-07-01-ubisoft-announce-far-cry-the-wild-expedition-for-pc-and-console-february-14th"><img alt="Ubisoft announce Far Cry: The Wild Expedition for PC and console February 14th" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/6/f1/2326/large_0036354.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2014-07-01-ubisoft-announce-far-cry-the-wild-expedition-for-pc-and-console-february-14th">Ubisoft announce Far Cry: The Wild Expedition for PC and console February 14th</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Jan 7, 2014</span></span></span></div>
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<p>Ubisoft has just announced the impending arrival of Far Cry: The Wild Expedition which is a compilation of all Far Cry games, from the original all the way...</p>
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<a class="image-link media-ratio ratio-3-2" title="Dean Hall teases &quot;something really special&quot; for EGX Rezzed dev session" target="_self" data-turbo="false" href="/2014-07-01-dean-hall-teases-something-really-special-for-egx-rezzed-dev-session"><img alt="Dean Hall teases &quot;something really special&quot; for EGX Rezzed dev session" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/3/f7/2333/large_0036340.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2014-07-01-dean-hall-teases-something-really-special-for-egx-rezzed-dev-session">Dean Hall teases &quot;something really special&quot; for EGX Rezzed dev session</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Jan 7, 2014</span></span></span></div>
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<p>In late March fans of DayZ can expect &quot;something really special&quot; from its creator Dean Hall who is currently at Bohemia Interactive leading the standalone...</p>
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<a class="image-link media-ratio ratio-3-2" title="Day Z dev post lists planned features" target="_self" data-turbo="false" href="/2014-07-01-day-z-dev-post-lists-planned-features"><img alt="Day Z dev post lists planned features" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/5/7b/2335/large_0036337.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2014-07-01-day-z-dev-post-lists-planned-features">Day Z dev post lists planned features</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=209">Nick Horth</a></span><span class="meta-item date"><span class="date-link"><span>Jan 7, 2014</span></span></span></div>
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<p>As well as updating us with the latest sales figures (875,000 copies in three weeks!), a new Day Z blog post from developer Marek Spanel lists several...</p>
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<a class="image-link media-ratio ratio-3-2" title="The Division may slip to 2015" target="_self" data-turbo="false" href="/2014-07-01-the-division-may-slip-to-2015"><img alt="The Division may slip to 2015" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/9/35/2339/large_0036325.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2014-07-01-the-division-may-slip-to-2015">The Division may slip to 2015</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=209">Nick Horth</a></span><span class="meta-item date"><span class="date-link"><span>Jan 7, 2014</span></span></span></div>
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<p>Gamereactor are reporting that a development source has revealed that The Division is still some way from completion, and is unlikely to be ready for release...</p>
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<a class="image-link media-ratio ratio-3-2" title="SOE consider new all-in-one subscription model" target="_self" data-turbo="false" href="/2014-07-01-soe-consider-new-all-in-one-subscription-model"><img alt="SOE consider new all-in-one subscription model" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/6/77/2346/large_0036309.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2014-07-01-soe-consider-new-all-in-one-subscription-model">SOE consider new all-in-one subscription model</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=209">Nick Horth</a></span><span class="meta-item date"><span class="date-link"><span>Jan 7, 2014</span></span></span></div>
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<p>Sony Online Entertainment is considering a new subscription model that would see subscribers given access to their entire MMO library under a single payment....</p>
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<a class="image-link media-ratio ratio-3-2" title="Valve has &quot;crowd-sourced supervision&quot; of decisions, fans &#39;passionately rabid&#39;" target="_self" data-turbo="false" href="/2014-06-01-valve-has-crowd-sourced-supervision-of-decisions-fans-passionately-rabid"><img alt="Valve has &quot;crowd-sourced supervision&quot; of decisions, fans &#39;passionately rabid&#39;" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/0/32/2350/large_0036301.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2014-06-01-valve-has-crowd-sourced-supervision-of-decisions-fans-passionately-rabid">Valve has &quot;crowd-sourced supervision&quot; of decisions, fans &#39;passionately rabid&#39;</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Jan 6, 2014</span></span></span></div>
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<p>Why no Half-Life XVIII by now? Gabe Newell has commented a little on why they don&#39;t just churn out Half-Life sequels, much to the dismay of many, as they...</p>
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