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<a class="image-link media-ratio ratio-3-2" title="Crimes &amp; Punishments: Sherlock Holmes coming to PS4" target="_self" data-turbo="false" href="/2013-20-09-crimes-punishments-sherlock-holmes-coming-to-ps4"><img alt="Crimes &amp; Punishments: Sherlock Holmes coming to PS4" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/4/67/3824/large_0033977.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2013-20-09-crimes-punishments-sherlock-holmes-coming-to-ps4">Crimes &amp; Punishments: Sherlock Holmes coming to PS4</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=194">Jonah A. Falcon</a></span><span class="meta-item date"><span class="date-link"><span>Sep 20, 2013</span></span></span></div>
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<p>Frogware has announced that Crimes &amp;amp; Punishments: Sherlock Holmes will be coming to PlayStation 4. The game has already been announced for PC, Xbox 360...</p>
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<a class="image-link media-ratio ratio-3-2" title="Schafer doesn&#39;t hate sequels, just has too many good ideas" target="_self" data-turbo="false" href="/2013-18-09-schafer-doesn-t-hate-sequels-just-has-too-many-good-ideas"><img alt="Schafer doesn&#39;t hate sequels, just has too many good ideas" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/4/31/3854/large_0033934.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2013-18-09-schafer-doesn-t-hate-sequels-just-has-too-many-good-ideas">Schafer doesn&#39;t hate sequels, just has too many good ideas</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=194">Jonah A. Falcon</a></span><span class="meta-item date"><span class="date-link"><span>Sep 18, 2013</span></span></span></div>
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<p>Double Fine has made many classic adventure and action titles in its long history, but its roster is light on sequels. This isn&#39;t because founder Tim Schafer...</p>
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<a class="image-link media-ratio ratio-3-2" title="Treasure Adventure World remake hits Steam Greenlight" target="_self" data-turbo="false" href="/2013-14-09-treasure-adventure-world-remake-hits-steam-greenlight"><img alt="Treasure Adventure World remake hits Steam Greenlight" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/7/96/3887/large_0033896.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2013-14-09-treasure-adventure-world-remake-hits-steam-greenlight">Treasure Adventure World remake hits Steam Greenlight</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=194">Jonah A. Falcon</a></span><span class="meta-item date"><span class="date-link"><span>Sep 14, 2013</span></span></span></div>
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<p>Stephen Orlando, who is the sole employee of his company Robit Studios, is working on a &quot;HD re-imagining&quot; of his 2D exploration game, Treasure Adventure...</p>
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<a class="image-link media-ratio ratio-3-2" title="Gone Home has amassed 50,000 unit sales" target="_self" data-turbo="false" href="/2013-13-09-gone-home-has-amassed-50-000-unit-sales"><img alt="Gone Home has amassed 50,000 unit sales" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/1/c2/3891/large_0033892.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2013-13-09-gone-home-has-amassed-50-000-unit-sales">Gone Home has amassed 50,000 unit sales</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=194">Jonah A. Falcon</a></span><span class="meta-item date"><span class="date-link"><span>Sep 13, 2013</span></span></span></div>
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<p>Indie developer Fullbright revealed in an official blog post that their 1990's-set nostalgic adventure game Gone Home has sold over 50,000 units since launched.</p>
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<a class="image-link media-ratio ratio-3-2" title="Aarklash: Legacy released on Steam" target="_self" data-turbo="false" href="/2013-13-09-aarklash-legacy-released-on-steam"><img alt="Aarklash: Legacy released on Steam" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/2/fb/3892/large_0033891.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2013-13-09-aarklash-legacy-released-on-steam">Aarklash: Legacy released on Steam</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=194">Jonah A. Falcon</a></span><span class="meta-item date"><span class="date-link"><span>Sep 13, 2013</span></span></span></div>
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<p>Cyanide has announced that its tactical RPG Aarklash: Legacy is now available for purchase on Steam and the official site for $20.99 USD / 19,99€.</p>
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<a class="image-link media-ratio ratio-3-2" title="Second official Tesla Effect trailer brings the FMV cheese" target="_self" data-turbo="false" href="/2013-11-09-second-official-tesla-effect-trailer-brings-the-fmv-cheese"><img alt="Second official Tesla Effect trailer brings the FMV cheese" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/6/49/3916/large_0033857.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2013-11-09-second-official-tesla-effect-trailer-brings-the-fmv-cheese">Second official Tesla Effect trailer brings the FMV cheese</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=194">Jonah A. Falcon</a></span><span class="meta-item date"><span class="date-link"><span>Sep 11, 2013</span></span></span></div>
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<p>The successfully Kickstarted adventure game, Tesla Effect, the sixth Tex Murphy episode in the series, has a new trailer that was debuted at the Salt Lake...</p>
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<a class="image-link media-ratio ratio-3-2" title="BioWare prefers &#39;multi-region&#39; to &quot;really loaded term&quot; of &#39;open world&#39; for DA: Inquisition" target="_self" data-turbo="false" href="/2013-11-09-bioware-prefers-multi-region-to-really-loaded-term-of-open-world-for-da-inquisition"><img alt="BioWare prefers &#39;multi-region&#39; to &quot;really loaded term&quot; of &#39;open world&#39; for DA: Inquisition" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/1/9b/3921/large_0033852.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2013-11-09-bioware-prefers-multi-region-to-really-loaded-term-of-open-world-for-da-inquisition">BioWare prefers &#39;multi-region&#39; to &quot;really loaded term&quot; of &#39;open world&#39; for DA: Inquisition</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Sep 11, 2013</span></span></span></div>
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<p>Why wouldn&#39;t BioWare wield the term &#39;open world&#39; like some kind of flaming sword an Inquisitor might swing about in Dragon Age: Inquisition? Well, because...</p>
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<a class="image-link media-ratio ratio-3-2" title="Classic 1995 adventure game I Have No Mouth coming to GoG.com" target="_self" data-turbo="false" href="/2013-06-09-classic-1995-adventure-game-i-have-no-mouth-coming-to-gog-com"><img alt="Classic 1995 adventure game I Have No Mouth coming to GoG.com" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/0/11/3970/large_0033786.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2013-06-09-classic-1995-adventure-game-i-have-no-mouth-coming-to-gog-com">Classic 1995 adventure game I Have No Mouth coming to GoG.com</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=194">Jonah A. Falcon</a></span><span class="meta-item date"><span class="date-link"><span>Sep 6, 2013</span></span></span></div>
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<p>The dark 1995 adventure game I Have No Mouth, And I Must Scream, which was based on the Harlan Ellison novella of the same name, is now available on Good Old...</p>
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<a class="image-link media-ratio ratio-3-2" title="Project Eternity&#39;s &quot;old and dilapidated&quot; player stronghold mechanics explained" target="_self" data-turbo="false" href="/2013-04-09-project-eternity-s-old-and-dilapidated-player-stronghold-mechanics-explained"><img alt="Project Eternity&#39;s &quot;old and dilapidated&quot; player stronghold mechanics explained" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/9/9c/3999/large_0033744.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2013-04-09-project-eternity-s-old-and-dilapidated-player-stronghold-mechanics-explained">Project Eternity&#39;s &quot;old and dilapidated&quot; player stronghold mechanics explained</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Sep 4, 2013</span></span></span></div>
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<p>What&#39;s an RPG without a pimped out stronghold to return to and rest your weary adventurer? It&#39;s certainly not Project Eternity. We&#39;ll be given the keys to an...</p>
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<a class="image-link media-ratio ratio-3-2" title="Dragon Age: Inquisition built on &quot;really high-spec PCs, which just melt faces&quot;" target="_self" data-turbo="false" href="/2013-03-09-dragon-age-inquisition-built-on-really-high-spec-pcs-which-just-melt-faces"><img alt="Dragon Age: Inquisition built on &quot;really high-spec PCs, which just melt faces&quot;" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/6/f0/4016/large_0033716.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2013-03-09-dragon-age-inquisition-built-on-really-high-spec-pcs-which-just-melt-faces">Dragon Age: Inquisition built on &quot;really high-spec PCs, which just melt faces&quot;</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Sep 3, 2013</span></span></span></div>
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<p>BioWare Edmonton is developing Dragon Age: Inquisition and producer Cameron Lee isn&#39;t shying away from promoting what a &quot;much more immersive world&quot; we&#39;re in...</p>
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