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<a class="image-link media-ratio ratio-3-2" title="Luftrausers turns a profit in first two days of sales" target="_self" data-turbo="false" href="/2014-26-03-luftrausers-turns-a-profit-in-first-two-days-of-sales"><img alt="Luftrausers turns a profit in first two days of sales" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/2/d7/1592/large_0037715.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2014-26-03-luftrausers-turns-a-profit-in-first-two-days-of-sales">Luftrausers turns a profit in first two days of sales</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=209">Nick Horth</a></span><span class="meta-item date"><span class="date-link"><span>Mar 26, 2014</span></span></span></div>
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<p>Vlambeer, developers of arcade dogfighting game Luftrausers, have revealed that their indie title has already turned a profit in the two days that it has...</p>
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<a class="image-link media-ratio ratio-3-2" title="Riot pull Night Hunter Rengar from League of Legends, refund testers, recites poem" target="_self" data-turbo="false" href="/2014-25-03-riot-pull-night-hunter-rengar-from-league-of-legends-refund-testers-recites-poem"><img alt="Riot pull Night Hunter Rengar from League of Legends, refund testers, recites poem" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/0/9e/1600/large_0037704.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2014-25-03-riot-pull-night-hunter-rengar-from-league-of-legends-refund-testers-recites-poem">Riot pull Night Hunter Rengar from League of Legends, refund testers, recites poem</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Mar 25, 2014</span></span></span></div>
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<p>The Public Beta Environment has had Night Hunter Rengar pulled from the roster as Riot Games say they&#39;ve &quot;gotten some really great feedback&quot; about the skin....</p>
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<a class="image-link media-ratio ratio-3-2" title="Ladder system for Diablo III with Reaper of Souls&#39; &quot;first big content patch&quot;" target="_self" data-turbo="false" href="/2014-25-03-ladder-system-for-diablo-iii-with-reaper-of-souls-first-big-content-patch"><img alt="Ladder system for Diablo III with Reaper of Souls&#39; &quot;first big content patch&quot;" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/1/c5/1601/large_0037703.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2014-25-03-ladder-system-for-diablo-iii-with-reaper-of-souls-first-big-content-patch">Ladder system for Diablo III with Reaper of Souls&#39; &quot;first big content patch&quot;</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Mar 25, 2014</span></span></span></div>
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<p>Blizzard has confirmed that a &quot;ladder-like&quot; system is on the way for Diablo III. They&#39;re calling it Seasons and it&#39;s still being worked on. There will also...</p>
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<a class="image-link media-ratio ratio-3-2" title="&quot;AI should be a lot better now,&quot; says XCOM creator, &quot;but I am not convinced&quot;" target="_self" data-turbo="false" href="/2014-24-03-ai-should-be-a-lot-better-now-says-xcom-creator-but-i-am-not-convinced"><img alt="&quot;AI should be a lot better now,&quot; says XCOM creator, &quot;but I am not convinced&quot;" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/7/95/1607/large_0037696.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2014-24-03-ai-should-be-a-lot-better-now-says-xcom-creator-but-i-am-not-convinced">&quot;AI should be a lot better now,&quot; says XCOM creator, &quot;but I am not convinced&quot;</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Mar 24, 2014</span></span></span></div>
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<p>Julian Gollop, creator of the XCOM series, has said that &quot;AI should be a lot better now,&quot; but that it hasn&#39;t really improved since the original XCOM&#39;s AI of...</p>
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<a class="image-link media-ratio ratio-3-2" title="Invisible, Inc. alpha updated, new trailer reveals augments and tier 2 guards" target="_self" data-turbo="false" href="/2014-24-03-invisible-inc-alpha-updated-new-trailer-reveals-augments-and-tier-2-guards"><img alt="Invisible, Inc. alpha updated, new trailer reveals augments and tier 2 guards" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/9/a2/1609/large_0037694.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2014-24-03-invisible-inc-alpha-updated-new-trailer-reveals-augments-and-tier-2-guards">Invisible, Inc. alpha updated, new trailer reveals augments and tier 2 guards</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Mar 24, 2014</span></span></span></div>
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<p>Klei Entertainment has released the ninth update for Invisible, Inc. and they introduce augments to make &quot;agent progression deep and meaningful,&quot; and these...</p>
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<a class="image-link media-ratio ratio-3-2" title="StarCraft Ghost &quot;still perfectly viable,&quot; Blizzard unsure if it would ever pursue it" target="_self" data-turbo="false" href="/2014-24-03-starcraft-ghost-still-perfectly-viable-blizzard-unsure-if-it-would-ever-pursue-it"><img alt="StarCraft Ghost &quot;still perfectly viable,&quot; Blizzard unsure if it would ever pursue it" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/0/a1/1610/large_0037693.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2014-24-03-starcraft-ghost-still-perfectly-viable-blizzard-unsure-if-it-would-ever-pursue-it">StarCraft Ghost &quot;still perfectly viable,&quot; Blizzard unsure if it would ever pursue it</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Mar 24, 2014</span></span></span></div>
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<p>Blizzard producer Alex Mayberry teased that third-person spin-off StarCraft Ghost is something still on their minds at the studio, but he doesn&#39;t know &quot;if...</p>
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<a class="image-link media-ratio ratio-3-2" title="EA CEO Wilson: &quot;Avoid the distraction&quot; of platforms, &quot;they can&#39;t be your center&quot;" target="_self" data-turbo="false" href="/2014-24-03-ea-ceo-wilson-avoid-the-distraction-of-platforms-they-can-t-be-your-center"><img alt="EA CEO Wilson: &quot;Avoid the distraction&quot; of platforms, &quot;they can&#39;t be your center&quot;" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/1/7a/1611/large_0037692.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2014-24-03-ea-ceo-wilson-avoid-the-distraction-of-platforms-they-can-t-be-your-center">EA CEO Wilson: &quot;Avoid the distraction&quot; of platforms, &quot;they can&#39;t be your center&quot;</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Mar 24, 2014</span></span></span></div>
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<p>Electronic Arts CEO Andrew Wilson, himself an actual game developer, is now holding the reins of the fifth largest video games publisher. His message? Stop...</p>
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<a class="image-link media-ratio ratio-3-2" title="Turtle Rock discusses Evolve&#39;s co-op, lessons learned from Left 4 Dead" target="_self" data-turbo="false" href="/2014-24-03-turtle-rock-discusses-evolve-s-co-op-lessons-learned-from-left-4-dead"><img alt="Turtle Rock discusses Evolve&#39;s co-op, lessons learned from Left 4 Dead" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/2/52/1612/large_0037691.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2014-24-03-turtle-rock-discusses-evolve-s-co-op-lessons-learned-from-left-4-dead">Turtle Rock discusses Evolve&#39;s co-op, lessons learned from Left 4 Dead</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Mar 24, 2014</span></span></span></div>
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<p>Developer Turtle Rock set the zombie genre ablaze when they introduced Left 4 Dead, a game that is unforgiving at its co-operative core. With their new...</p>
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<a class="image-link media-ratio ratio-3-2" title="Dungeon of the Endless to receive four player co-op in the future" target="_self" data-turbo="false" href="/2014-24-03-dungeon-of-the-endless-to-receive-four-player-co-op-in-the-future"><img alt="Dungeon of the Endless to receive four player co-op in the future" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/4/e9/1614/large_0037686.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2014-24-03-dungeon-of-the-endless-to-receive-four-player-co-op-in-the-future">Dungeon of the Endless to receive four player co-op in the future</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=209">Nick Horth</a></span><span class="meta-item date"><span class="date-link"><span>Mar 24, 2014</span></span></span></div>
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<p>Rogue-like tower defence game Dungeon of the Endless will eventually receive four-player co-op, according to developers Amplitude Studios.

In an interview...</p>
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<a class="image-link media-ratio ratio-3-2" title="Ubisoft confirms Assassin&#39;s Creed: Unity with pre-Alpha trailer, due &quot;Holiday 2014&quot;" target="_self" data-turbo="false" href="/2014-21-03-ubisoft-confirms-assassin-s-creed-unity-with-pre-alpha-trailer-due-holiday-2014"><img alt="Ubisoft confirms Assassin&#39;s Creed: Unity with pre-Alpha trailer, due &quot;Holiday 2014&quot;" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/7/97/1627/large_0037660.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2014-21-03-ubisoft-confirms-assassin-s-creed-unity-with-pre-alpha-trailer-due-holiday-2014">Ubisoft confirms Assassin&#39;s Creed: Unity with pre-Alpha trailer, due &quot;Holiday 2014&quot;</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Mar 21, 2014</span></span></span></div>
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<p>In the wake of the leaks for Ubisoft&#39;s new major Assassin&#39;s Creed, the publisher has decided to officially confirm its existence and has released a &#39;sneek...</p>
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