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<a class="image-link media-ratio ratio-3-2" title="&quot;Wisdom is lost&quot; when teams disband after projects, laments Tim Schafer" target="_self" data-turbo="false" href="/2012-23-10-wisdom-is-lost-when-teams-disband-after-projects-laments-tim-schafer"><img alt="&quot;Wisdom is lost&quot; when teams disband after projects, laments Tim Schafer" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/8/28/8198/large_0028159.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2012-23-10-wisdom-is-lost-when-teams-disband-after-projects-laments-tim-schafer">&quot;Wisdom is lost&quot; when teams disband after projects, laments Tim Schafer</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Oct 23, 2012</span></span></span></div>
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<p>The practice of downsizing teams within the games industry after a project has completed is disastrous, argues Tim Schafer. It&#39;s one of the &quot;most frustrating...</p>
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<a class="image-link media-ratio ratio-3-2" title="Steam Workshop celebrates first year, &quot;almost 300,000 items&quot; created" target="_self" data-turbo="false" href="/2012-23-10-steam-workshop-celebrates-first-year-almost-300-000-items-created"><img alt="Steam Workshop celebrates first year, &quot;almost 300,000 items&quot; created" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/2/7c/8202/large_0028155.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2012-23-10-steam-workshop-celebrates-first-year-almost-300-000-items-created">Steam Workshop celebrates first year, &quot;almost 300,000 items&quot; created</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Oct 23, 2012</span></span></span></div>
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<p>Valve announces that the Steam Workshop launched this time last year, meaning the community content swap meet is a year old. It began life with Team Fortress...</p>
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<a class="image-link media-ratio ratio-3-2" title="Stay Awhile and Listen author reveals &#39;Diablo in space&#39; project that almost was" target="_self" data-turbo="false" href="/2012-23-10-stay-awhile-and-listen-author-reveals-diablo-in-space-project-that-almost-was"><img alt="Stay Awhile and Listen author reveals &#39;Diablo in space&#39; project that almost was" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/3/3f/8203/large_0028154.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2012-23-10-stay-awhile-and-listen-author-reveals-diablo-in-space-project-that-almost-was">Stay Awhile and Listen author reveals &#39;Diablo in space&#39; project that almost was</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Oct 23, 2012</span></span></span></div>
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<p>Blizzard had other galactic plans in motion outside of StarCraft, reveals Stay Awhile and Listen author David Craddock, whose book explores former devs time...</p>
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<a class="image-link media-ratio ratio-3-2" title="Favela map returns to Call of Duty: Modern Warfare 2 after offensive imagery is removed" target="_self" data-turbo="false" href="/2012-23-10-favela-map-returns-to-call-of-duty-modern-warfare-2-after-offensive-imagery-is-removed"><img alt="Favela map returns to Call of Duty: Modern Warfare 2 after offensive imagery is removed" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/6/00/8206/large_0028151.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2012-23-10-favela-map-returns-to-call-of-duty-modern-warfare-2-after-offensive-imagery-is-removed">Favela map returns to Call of Duty: Modern Warfare 2 after offensive imagery is removed</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=191">Nick Akerman</a></span><span class="meta-item date"><span class="date-link"><span>Oct 23, 2012</span></span></span></div>
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<p>A 17MB PS3 update has re-added the Favela map to Call of Duty: Modern Warfare 2.</p>
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<a class="image-link media-ratio ratio-3-2" title="Diablo III Monster Power bug getting hotfix today" target="_self" data-turbo="false" href="/2012-23-10-diablo-iii-monster-power-bug-getting-hotfix-today"><img alt="Diablo III Monster Power bug getting hotfix today" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/4/8b/8214/large_0028140.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2012-23-10-diablo-iii-monster-power-bug-getting-hotfix-today">Diablo III Monster Power bug getting hotfix today</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=194">Jonah A. Falcon</a></span><span class="meta-item date"><span class="date-link"><span>Oct 23, 2012</span></span></span></div>
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<p>Blizzard introduced Monster Power in the 1.0.5 patch for Diablo III, which was intended to make monsters more difficult on Inferno difficulty. The monsters...</p>
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<a class="image-link media-ratio ratio-3-2" title="Original Grand Theft Auto outcry designed to &quot;keep the profile high&quot;" target="_self" data-turbo="false" href="/2012-22-10-original-grand-theft-auto-outcry-designed-to-keep-the-profile-high"><img alt="Original Grand Theft Auto outcry designed to &quot;keep the profile high&quot;" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/8/84/8218/large_0028135.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2012-22-10-original-grand-theft-auto-outcry-designed-to-keep-the-profile-high">Original Grand Theft Auto outcry designed to &quot;keep the profile high&quot;</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Oct 22, 2012</span></span></span></div>
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<p>PR dark sorcerer Max Clifford was behind all the effigy burnings and parents screaming &#39;think of the children!&#39; when the original Grand Theft Auto was coming...</p>
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<a class="image-link media-ratio ratio-3-2" title="BioShock Infinite pre-orders can earn in-game items through web game" target="_self" data-turbo="false" href="/2012-22-10-bioshock-infinite-pre-orders-can-earn-in-game-items-through-web-game"><img alt="BioShock Infinite pre-orders can earn in-game items through web game" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/0/7c/8220/large_0028133.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2012-22-10-bioshock-infinite-pre-orders-can-earn-in-game-items-through-web-game">BioShock Infinite pre-orders can earn in-game items through web game</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Oct 22, 2012</span></span></span></div>
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<p>Irrational Games and Lazy 8 Studios have worked closely together to make a web game called &#39;BioShock Infinite: Industrial Revolution&#39;. It&#39;s a puzzler that...</p>
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<a class="image-link media-ratio ratio-3-2" title="Far Cry 3 multiplayer doesn&#39;t forcibly remind you of a &quot;snotty friend somewhere&quot;" target="_self" data-turbo="false" href="/2012-22-10-far-cry-3-multiplayer-doesn-t-forcibly-remind-you-of-a-snotty-friend-somewhere"><img alt="Far Cry 3 multiplayer doesn&#39;t forcibly remind you of a &quot;snotty friend somewhere&quot;" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/3/3e/8223/large_0028130.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2012-22-10-far-cry-3-multiplayer-doesn-t-forcibly-remind-you-of-a-snotty-friend-somewhere">Far Cry 3 multiplayer doesn&#39;t forcibly remind you of a &quot;snotty friend somewhere&quot;</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Oct 22, 2012</span></span></span></div>
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<p>Ubisoft Massive describe their approach to Far Cry 3&#39;s multiplayer portion of gameplay, saying that while it&#39;s narratively led in co-op, they don&#39;t wave it...</p>
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<a class="image-link media-ratio ratio-3-2" title="Beast of America trailer for BioShock Infinite brings the action" target="_self" data-turbo="false" href="/2012-21-10-beast-of-america-trailer-for-bioshock-infinite-brings-the-action"><img alt="Beast of America trailer for BioShock Infinite brings the action" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/3/b6/8233/large_0028118.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2012-21-10-beast-of-america-trailer-for-bioshock-infinite-brings-the-action">Beast of America trailer for BioShock Infinite brings the action</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=194">Jonah A. Falcon</a></span><span class="meta-item date"><span class="date-link"><span>Oct 21, 2012</span></span></span></div>
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<p>Irrational Games has released a new trailer for BioShock Infinite showing off intense combat gameplay.</p>
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<a class="image-link media-ratio ratio-3-2" title="Dev diary shows off Far Cry 3&#39;s open world" target="_self" data-turbo="false" href="/2012-20-10-dev-diary-shows-off-far-cry-3-s-open-world"><img alt="Dev diary shows off Far Cry 3&#39;s open world" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/8/b0/8238/large_0028110.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2012-20-10-dev-diary-shows-off-far-cry-3-s-open-world">Dev diary shows off Far Cry 3&#39;s open world</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=194">Jonah A. Falcon</a></span><span class="meta-item date"><span class="date-link"><span>Oct 20, 2012</span></span></span></div>
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<p>UbiSoft has released a new Far Cry 3 developer diary narrated by lead level designer Mark Thompson and lead game designer Jamie Keen walking through the open...</p>
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