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<a class="image-link media-ratio ratio-3-2" title="Dark Souls map around &quot;1.5 times the size&quot; of Demon&#39;s Souls" target="_self" data-turbo="false" href="/2011-24-02-dark-souls-map-around-1-5-times-the-size-of-demon-s-souls"><img alt="Dark Souls map around &quot;1.5 times the size&quot; of Demon&#39;s Souls" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/4/3c/17154/large_0016742.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2011-24-02-dark-souls-map-around-1-5-times-the-size-of-demon-s-souls">Dark Souls map around &quot;1.5 times the size&quot; of Demon&#39;s Souls</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Feb 24, 2011</span></span></span></div>
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<p>Director Hitaka Miyazaki of Dark Souls has said, &quot;for simplicity of explanation,&quot; the world of the game is about &quot;1.5 times the size&quot; of Demon&#39;s Souls.

It...</p>
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<a class="image-link media-ratio ratio-3-2" title="Duke Nukem Forever contributors" target="_self" data-turbo="false" href="/2011-24-02-duke-nukem-forever-contributors"><img alt="Duke Nukem Forever contributors" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/5/25/17155/large_0016741.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2011-24-02-duke-nukem-forever-contributors">Duke Nukem Forever contributors</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Feb 24, 2011</span></span></span></div>
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<p>Gearbox Software is hunting contributors to Duke Nukem Forever and has set up a special website to survey those who feel they&#39;ve done something for it.

The...</p>
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<a class="image-link media-ratio ratio-3-2" title="PC Bulletstorm locked at 62 FPS, game&#39;s config files encrypted" target="_self" data-turbo="false" href="/2011-24-02-pc-bulletstorm-locked-at-62-fps-game-s-config-files-encrypted"><img alt="PC Bulletstorm locked at 62 FPS, game&#39;s config files encrypted" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/6/04/17156/large_0016740.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2011-24-02-pc-bulletstorm-locked-at-62-fps-game-s-config-files-encrypted">PC Bulletstorm locked at 62 FPS, game&#39;s config files encrypted</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Feb 24, 2011</span></span></span></div>
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<p>Epic Games and People Can Fly&#39;s Bulletstorm, due in Europe tomorrow, is locked at 62 frames per second on PC according to the encrypted config...</p>
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<a class="image-link media-ratio ratio-3-2" title="Levine: First-person can provide &quot;childhood experience of play&quot;" target="_self" data-turbo="false" href="/2011-24-02-levine-first-person-can-provide-childhood-experience-of-play"><img alt="Levine: First-person can provide &quot;childhood experience of play&quot;" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/7/c9/17157/large_0016739.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2011-24-02-levine-first-person-can-provide-childhood-experience-of-play">Levine: First-person can provide &quot;childhood experience of play&quot;</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Feb 24, 2011</span></span></span></div>
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<p>Irrational Games&#39; Ken Levine, creator of BioShock, has said the first-person perspective is &quot;one less barrier&quot; to a game&#39;s experience for the videogamer.

It...</p>
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<a class="image-link media-ratio ratio-3-2" title="Ex-Bizarre talks studio demise" target="_self" data-turbo="false" href="/2011-24-02-ex-bizarre-talks-studio-demise"><img alt="Ex-Bizarre talks studio demise" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/8/79/17158/large_0016738.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2011-24-02-ex-bizarre-talks-studio-demise">Ex-Bizarre talks studio demise</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Feb 24, 2011</span></span></span></div>
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<p>Former design manager Gareth Wilson of the now closed Bizarre Creations has explained why he believes the studio ended - it&#39;s the nature of the...</p>
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<a class="image-link media-ratio ratio-3-2" title="Crysis 2 &#39;Prophet&#39;s Journey&#39; trailer" target="_self" data-turbo="false" href="/2011-23-02-crysis-2-prophet-s-journey-trailer"><img alt="Crysis 2 &#39;Prophet&#39;s Journey&#39; trailer" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/4/39/17164/large_0016729.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2011-23-02-crysis-2-prophet-s-journey-trailer">Crysis 2 &#39;Prophet&#39;s Journey&#39; trailer</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=194">Jonah A. Falcon</a></span><span class="meta-item date"><span class="date-link"><span>Feb 23, 2011</span></span></span></div>
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<p>A new trailer has been released for Crysis 2, titled &#39;Prophet&#39;s Journey&#39;, which has plenty of skydiving, cursing, aliens with tentacles in jungles, and, of...</p>
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<a class="image-link media-ratio ratio-3-2" title="Valve had submarine game plans, studio &#39;could end up revisiting&#39;" target="_self" data-turbo="false" href="/2011-23-02-valve-had-submarine-game-plans-studio-could-end-up-revisiting"><img alt="Valve had submarine game plans, studio &#39;could end up revisiting&#39;" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/7/ac/17167/large_0016724.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2011-23-02-valve-had-submarine-game-plans-studio-could-end-up-revisiting">Valve had submarine game plans, studio &#39;could end up revisiting&#39;</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Feb 23, 2011</span></span></span></div>
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<p>Before Half-Life cemented PC developer Valve in most gamers&#39; hearts forever, Gabe Newell reveals they had plans to release a submarine title.

The boss says...</p>
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<a class="image-link media-ratio ratio-3-2" title="Ex-Bizarre Creations artist posts Road Rash reboot artworks" target="_self" data-turbo="false" href="/2011-23-02-ex-bizarre-creations-artist-posts-road-rash-reboot-artworks"><img alt="Ex-Bizarre Creations artist posts Road Rash reboot artworks" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/1/ff/17171/large_0016720.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2011-23-02-ex-bizarre-creations-artist-posts-road-rash-reboot-artworks">Ex-Bizarre Creations artist posts Road Rash reboot artworks</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Feb 23, 2011</span></span></span></div>
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<p>The art-lovin&#39; Richard Cook was recently a developer at the now closed Bizarre Creations, but before that he worked for EA Warrington, who also shut.

Cook...</p>
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<a class="image-link media-ratio ratio-3-2" title="Rumour: Sony bid for Resident Evil 6 to be timed PS3 exclusive?" target="_self" data-turbo="false" href="/2011-23-02-rumour-sony-bid-for-resident-evil-6-to-be-timed-ps3-exclusive"><img alt="Rumour: Sony bid for Resident Evil 6 to be timed PS3 exclusive?" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/2/51/17172/large_0016713.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2011-23-02-rumour-sony-bid-for-resident-evil-6-to-be-timed-ps3-exclusive">Rumour: Sony bid for Resident Evil 6 to be timed PS3 exclusive?</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Feb 23, 2011</span></span></span></div>
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<p>According to reports zipping around the place, Capcom is about to green light a Sony proposition that Resident Evil 6 will be PS3 exclusive for a time.

Back...</p>
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<a class="image-link media-ratio ratio-3-2" title="Petroglyph announce &#39;Rise of Immortals&#39;, free-to-play battle arena" target="_self" data-turbo="false" href="/2011-23-02-petroglyph-announce-rise-of-immortals-free-to-play-battle-arena"><img alt="Petroglyph announce &#39;Rise of Immortals&#39;, free-to-play battle arena" class="wp-post-image" loading="lazy" src="https://images.gamewatcherstatic.com/news/image/7/7d/17177/large_0016708.webp?v=2" />
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<h2 class="is-title post-title"><a target="_self" data-turbo="false" href="/2011-23-02-petroglyph-announce-rise-of-immortals-free-to-play-battle-arena">Petroglyph announce &#39;Rise of Immortals&#39;, free-to-play battle arena</a></h2>
<div class="post-meta-items meta-below"><span class="meta-item post-author"><span class="by">By </span><a data-turbo="false" href="/news?author=178">Simon Priest</a></span><span class="meta-item date"><span class="date-link"><span>Feb 23, 2011</span></span></span></div>
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<p>Universe at War developer Petroglyph has revealed their &quot;fresh take&quot; on the MMO &quot;battle arena genre&quot; with Rise of Immortals. Beta signups have begun.

It&#39;s...</p>
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