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The game will have slow placed explore and seak sequences as well as more rough section that will feature fast shoot and jump action. The game world should be presented in a consistent state, enemies once destroyed should not respawn automatically. The player is free to go forward and backward in the world as long as the level design allows it.

File name Downloads Added
windstille-0.2.0-1-win32.zip 2 14 Jun 2007