The upcoming squad-based shooter set in the C&C universe was expected this fall before being pushed back to 2010 with little explanation.
Now it’s revealed that EA LA’s brass just weren’t happy with how things were shaping up and have decided to can the whole project, as well as some staffers leaving.
”The game had fundamental design challenges from the start,” admitted Mike Verdu, the studio big cheese.
Whether those being released from their duties at the studio are simply not needed or if they had something to do with the underwhelming quality we don’t know.
”We will make every effort to place affected individuals on projects within the studio – and where that isn’t possible, to connect them with opportunities in other teams at EA,” continued Verdu in his internal memo, which Kotaku got their mitts on.
Apparently there’s silver lining in the project going down the tubes and that lining is not repeating the same mistakes for future endeavours - if you can call that a silver lining…
”We need to make sure this doesn’t happen again. I believe we are already doing a better job of engineering success in from the start. The quality bar has been raised. Now we need to step up our focus on great design and execution, catching any problems early and correcting them quickly.”
Verdu explained that Tiberium ”just isn’t coming together well enough to meet our own quality expectations as well as those of our consumers.”
A pity as the premise looked rather enticing. Oh well I guess its back to Renegade folks.
Farewell Tiberium, we hardly knew ye