Seb Downie of Guerrilla Games has said there are to be no alterations made to the control scheme of Killzone 2 despite complaints.
After careful deliberation with the dev team they've "come to the conclusion" it's great the way it is. Killzone 2 is a "weighty, slower, more tactical first person experience" said producer Downie.
"After carefully looking into this, reading the posts, talking to a lot of you directly and analysing the controls at GG we have come to the conclusion that there are no changes required to the system," announced Downie.
"If at all, any changes to the controls would put the majority of people who have not had problems or have adapted out of whack, which may be more serious," he said. "Killzone 2 is a weighty, slower, more tactical first person experience that focuses on immersion."
The complaints stem from a sluggish feel to the controls and aggrieved fans have set their controller sensitivity high to combat this "weighty" feeling.
"It is not a twitchy, split-second gun-wielding experience like some shooters. Also, the online experience is quicker as we've made the controls and animations a little faster during design." Do you enjoy this 'slower, more tactical' Killzone, or have the developers got their heads buried in the sand?
Guerrilla Games says "no changes required" to Killzone 2 controls
02 March 2009 | By Simon Priest